Best Way To Make Money Runescape Old School
This is a list of ways to make money in Old School RuneScape and the requirements to do them. Please remember that these are just a few suggestions, and the prices and hourly rates are mere estimates.
If you notice a discrepancy between profits listed here and profits listed on guide pages, it is likely a caching issue. You can force this page to update by clicking here.
WARNING: Due to the constant changing of prices, some of the estimated values may be off. Do some research about the items first before you attempt to make money from them.
NOTE: Any method in the "Hourly Profit" section that relies on buying any item from the Grand Exchange is shown merely for the sake of completeness, as almost all of the shown methods involving purchases assume an infinite buy limit, which is unrealistic. Such methods include growing of saplings and processing of materials. It is advised to make money using methods that don't rely on purchase prices/have restrictive buy limits.
Contents
- 1 Starting off
- 1.1 Stronghold of Security
- 1.2 Skilling
- 1.3 Flesh crawlers
- 1.4 Flax
- 1.5 Imps
- 1.6 Ashes
- 1.7 Cowhides
- 1.8 Dark wizards
- 1.9 Iron ore
- 1.10 Chickens
- 2 Hourly profit
- 3 Recurring methods
- 4 Miscellaneous methods
- 4.1 Treasure Trails/Clue Scrolls
- 4.2 Merchanting
- 4.3 Cyclopes
- 4.4 Jewellery
- 4.5 Motherlode Mine
- 4.6 Rune running
- 4.6.1 Law rune running
- 4.6.2 Nature rune running
- 4.7 Skeletal wyvern running
- 4.7.1 General pricing
- 4.7.2 Gear
- 4.7.3 Inventory
- 4.7.4 Travelling
- 5 Tips and hints
- 6 Trivia
- 7 Other links
Starting off
Stronghold of Security
Players can visit the Stronghold of Security for some quick coins. Players only need to complete the first three levels to get 10,000 coins. This can be done even at Combat level 3. Just pick some cabbages on the way there from the field north of Lumbridge (or cooked meat from the lodge just above the entrance to the stronghold) and eat between rooms. Also, if you level up your Cooking skill a little, you could get some raw trout or raw salmon from a popular world at Barbarian Village and cook them on the everlasting fire next to the fishing spot. Cooking trout and salmon requires level 15 and 25 Cooking respectively.
Skilling
- Another way to start making some gold pieces is by levelling up a skill such as Woodcutting, Fishing, or Mining. These three skills (Woodcutting, Fishing, and Mining) are known as the 'Big Three', and they have been the three primary money-making skills commonly used by players to make money in RuneScape.
Members, on the other hand, have access to an additional money-maker in the Hunter skill as well as an array of other content like high-level Runecrafting and Thieving. The latter is a very fast skill that unlocks many very effective money-making methods that require little-to-no startup costs or supplies, thus making it an ideal stat for Ironman accounts or players without a large bank.
Flesh crawlers
Note: Do not kill Flesh Crawlers on a free-to-play server because you can only get body runes and iron ore from them.
To kill them, go to the second level of the Stronghold of Security, and then head south into the large room containing them. Mages and rangers can easily safespot them. They drop herbs, fire runes, noted iron ore, nature runes and dust runes. If you have decent Defence and armour, then you can slay enough to get around 10,000 fire runes as well as iron ore and nature runes each trip, worth over 150,000 coins. An Amulet of glory could be useful for banking in Edgeville.
Flax
Flax can be picked in the flax field south of Seers' Village by members. Players can obtain around 1,000 flax per hour resulting in 4,000 (However, this is not recommended to do). Moreover, if players have 10 Crafting or higher, it can be spun into bow string, and approximately 1,000 bow string (worth 102,000) can be made an hour using the spinning wheel in Lumbridge Castle. It is best to buy flax and spin it rather than picking it.
Also, if players have at least completed all the easy Kandarin tasks, they can exchange their flax for bowstrings at the flax keeper. This can be done once per day based on UTC time.
Imps
There are three imps spawning at south gate of Falador, by killing imps they drop beads (yellow,white,black and red). Each bead is worth over 1,000, yellow beads are the most valuable at 868. Multiple Imps can also spawn around the volcano at Karamja.
Ashes
Ashes can be sold for about 2,016 a stack on the GE. Ashes are abundant in the area surrounding the GE so this method should generate around 99,360 an hour assuming you are collecting a full stack every minute.
Cowhides
Cowhides can be tanned at a tanner for a small fee and turned into soft leather for one coin or turned into hard leather for three coins each. Cowhide can be turned into either soft leather, which is approximately 78,166 per hour, or hard leather, which is around 75,922 per hour, assuming a player can collect and tan approximately 374 hides in an hour. Just go to the Lumbridge cow field, loot 27 cowhides, run to the Al Kharid tanner, Ellis, pay him gold, bank, and then repeat. It is recommended that players complete the Prince Ali Rescue quest beforehand to allow them free passage through the gates, though the difference in hourly profits is marginal. New players should be aware that tanned leather cannot be traded at the Grand Exchange until the player has either 7 Quest Points or 24 hours of playtime.
Dark wizards
Dark wizards, located south of Varrock, are level 7 and 20 wizards that can easily be killed by low levels, especially those using Ranged. They drop talismans and runes. Talismans can be sold to runecrafters for a decent sum of gold pieces. More specifically, fire talismans can be sold over the Grand Exchange for up to 4,924 each. This method only being useful for low level players, it is advised to wear Magic or Ranged equipment when fighting against them, as Magic can easily penetrate Melee armour. Also, targeting the level 7 wizards makes this method easier, as this is a single-way combat zone.
Iron ore
Head for the Al-Kharid mine, and find a world where there's one or more people powermining. Pick up the dropped ores, each worth 173, and head for the bank. Once you've gotten an amount of ores you're satisfied with, head for the Grand Exchange to sell your ores. This method can earn you roughly 80,099 per hour.
Members are able to do this even faster by using the agility shortcut through the western wall in Falador and mine at the nearby mining site. This eliminates most of the time spent running to and from the bank. Using Falador teleports will increase profit even further.
Chickens
Killing chickens drops bones, raw chicken, and five feathers, which can all be sold on the Grand Exchange. Cooked chicken sometimes sells for more than raw chicken, so you may wish to check the prices and then cook them before selling them. The total per chicken killed is 158 to 203; you can also take unlimited raw chickens from the crates in the food shop in Port Sarim and bank them in Draynor Village (or bank deposit box on docks by the monks) provided that you have begun the Pirate's Treasure quest and are wearing a white apron.
Hourly profit
Method | Profit per hour | Skill | Category | Intensity | Members | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crafting nature runes through the Abyss | 1,132,000 | 91 recommended (44 required) | Runecrafting | Medium | Yes
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Killing green dragons | 412,000 | 80+ recommended for Melee | Combat/Mid | Unknown | Yes
{{Mmgtable/row|Activity = Collecting ashes | Image = | Profit = 72000-19000 | Skill = 30 | Item = Tinderbox | Quest = None | Other = None | Other Benefits = 90,000 experience | Inputs = 1,000 x Willow logs (19,000) | Outputs = 1,000 x Ashes (72,000) | Location = Any place that provides a long strip of land near a bank (e.g. Grand Exchange, Varrock West Bank, Seers' Village, Falador East Bank, Duel Arena, or Piscatoris Fishing Colony) | Category = Collecting | Members = No | Details = Ashes are the result of a burned out fire, and they are used in Herblore to make Serum 207 potions. Since ashes are worth 72 coins each, collecting them after Firemaking can be a good way to make money in free-to-play as well as gaining significant Firemaking experience. Willow logs (19 each) are the cheapest, but maple logs (9 each) can sometimes be used to increase the experience per hour but are not always profitable. The best location to make fires is somewhere near a bank with few other players nearby. Withdraw 27 logs, start at the east end of the area, and make one long line of fires. Withdraw another 27 logs and make a second line the same way. By the time you're finished, the first line of fires should have mostly burned out, leaving ashes in their place. At this point, withdraw 27 more logs and run to the beginning of your original line of fires. Click first to collect the ashes, and quickly light a fire. If you have done this correctly and quickly, your character will not hesitate and immediately light a fire. Continue this down the entire line, until you reach the end and you should have 27 ashes in your inventory. Bank the ashes and do the exact same thing with the second line of fires. Do this repeatedly, making fires over the old lines and picking up ashes. In general, ashes will disappear about three minutes after the fire goes out, so you have a decent amount of time to pick them up. | Money making guide/Collecting ashes=Money making guide/Collecting ashes|=|=|%ARGS%=§Activity = Collecting ashes §Image = §Profit = {GEP§Ashes§1000}-{GEP§Willow logs§1000} §Skill = 30 {scm§Firemaking} §Item = Tinderbox §Quest = None §Other = None §Other Benefits = 90,000 {scm§Firemaking} experience §Inputs = 1,000 x Willow logs ({GEPrice§Willow logs§1000}) §Outputs = 1,000 x Ashes ({GEPrice§Ashes§1000}) §Location = Any place that provides a long strip of land near a bank (e.g. Grand Exchange, Varrock West Bank, Seers' Village, Falador East Bank, Duel Arena, or Piscatoris Fishing Colony) §Category = Collecting §Members = No §Details = Ashes are the result of a burned out fire, and they are used in Herblore to make Serum 207 potions. Since ashes are worth {GEPrice§Ashes} coins each, collecting them after Firemaking can be a good way to make money in free-to-play as well as gaining significant Firemaking experience. Willow logs ({GEP§Willow logs} each) are the cheapest, but maple logs ({GEP§Maple logs} each) can sometimes be used to increase the experience per hour but are not always profitable. The best location to make fires is somewhere near a bank with few other players nearby. Withdraw 27 logs, start at the east end of the area, and make one long line of fires. Withdraw another 27 logs and make a second line the same way. By the time you're finished, the first line of fires should have mostly burned out, leaving ashes in their place. At this point, withdraw 27 more logs and run to the beginning of your original line of fires. Click first to collect the ashes, and quickly light a fire. If you have done this correctly and quickly, your character will not hesitate and immediately light a fire. Continue this down the entire line, until you reach the end and you should have 27 ashes in your inventory. Bank the ashes and do the exact same thing with the second line of fires. Do this repeatedly, making fires over the old lines and picking up ashes. In general, ashes will disappear about three minutes after the fire goes out, so you have a decent amount of time to pick them up. }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing cows and tanning cowhide | 68,000 | 20+ recommended | Combat/Low | Unknown | No
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Picking bananas | 148,000 | None | Collecting | Unknown | Yes
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Collecting jangerberries | 158,000 | 10 | Collecting | Unknown | Yes
{{Mmgtable/row|Activity = Collecting Mort Myre fungi | Image = | Profit = 790500-100560-8860-30250 | Skill = Decent recommended | Item = Silver sickle (b) or equivalent | Quest = Priest in Peril | Other = Completed the hard Morytania Diary (strongly recommended) | Other Benefits = None | Inputs = 10 x Prayer potion (4) (100,560) | Outputs = 1500 x Mort myre fungi (790,500) | Location = Mort Myre Swamp | Category = Collecting | Details = WARNING: There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time. Collecting Mort myre fungi is very profitable as it is the secondary ingredient for making Super energy potions. As long as players have completed the Hard Morytania Diary, they will receive double the amount of fungi when collecting (Morytania legs 3/4 do not have to be worn). However, make sure there are at least two inventory spaces when collecting; otherwise, players will only receive one fungus. Casting Bloom affects rotting objects in the eight squares around the player and consumes between 1 and 6 Prayer points. Players should use a location surrounded by three rotting logs to increase the chances of obtaining mort myre fungus. Inventory setup should include a 4-dose Prayer potion. Each prayer potion dose will recover prayer points instantly. Players with lower Prayer levels may need to bring more than one prayer potion. First, use the fairy ring network to teleport to b k r . Run west until you see three rotting logs. Stand in the middle of the three rotting logs and cast Bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, use the fairy ring to bank in Zanaris and repeat. If you have less than half prayer points after banking, drink a dose of a prayer potion. Another method involves utilizing the Nature Grotto, therefore not requiring prayer potions. Use b i p to travel to a small island next to the swamp, and jump across the nearby agility shortcut, requiring 50 agility. Once in the swamp, run north to find two logs forming an "L" shape. Cast bloom here, a pray at the Grotto nearby every now and then to recharge. Lastly, travel back to the island and take d k r to bank at the Grand Exchange. Additionally, players who have completed Desert Treasure and own a player-owned house with both a Kharyrll portal and chapel (66 Magic and 50 Construction) can greatly increase their profit margin. Simply, do the above, but use house tabs to replenish Prayer at the chapel, and return via the portal room. At 85 Construction, you can collect over 1,100 fungi, and the following method should be implemented. First, use the fairy ring network to teleport to b k r . Run west until you see three rotting logs. Stand in the middle of the three rotting logs and cast Bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, use a ring of dueling teleport to Castle Wars to bank, then teleport to house, use your chapel or rejuvenation pool to gain Prayer back, and then use the fairy ring b k r and repeat. | Money making guide/Collecting mort myre fungi=Money making guide/Collecting mort myre fungi|=|=|%ARGS%=§Activity = Collecting Mort Myre fungi §Image = File:Nature Spirit 5.png§300px §Profit = {GEP§Mort myre fungus§1500}-{GEP§Prayer potion(4)§10}-{GEP§Ring of dueling(8)§10}-{GEP§Teleport to house§50} §Skill = Decent {scm§Prayer} recommended §Item =Silver sickle (b) or equivalent Priest in Peril Completed the hard Morytania Diary (strongly recommended) §Other Benefits = None §Inputs =10 x Prayer potion§Prayer potion (4) ({GEPrice§Prayer potion(4)§10}) §Outputs = 1500 x Mort myre fungi ({GEPrice§Mort myre fungus§1500}) §Location = Mort Myre Swamp §Category = Collecting §Details = File:Mort Myre Swamp bloom location.png§thumb§The ideal spot to cast Bloom. WARNING: There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time. Collecting Mort myre fungi is very profitable as it is the secondary ingredient for making Super energy potions. As long as players have completed the Hard Morytania Diary, they will receive double the amount of fungi when collecting (Morytania legs 3/Morytania legs 4§4 do not have to be worn). However, make sure there are at least two inventory spaces when collecting; otherwise, players will only receive one fungus. Casting Bloom affects rotting objects in the eight squares around the player and consumes between 1 and 6 Prayer points. Players should use a location surrounded by three rotting logs to increase the chances of obtaining mort myre fungus. Inventory setup should include a 4-dose Prayer potion. Each prayer potion dose will recover prayer points instantly. Players with lower Prayer levels may need to bring more than one prayer potion. First, use the fairy ring network to teleport to {Fairycode§bkr}. Run west until you see three rotting logs. Stand in the middle of the three rotting logs and cast Bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, use the fairy ring to bank in Zanaris and repeat. If you have less than half prayer points after banking, drink a dose of a prayer potion. Another method involves utilizing the Nature Grotto, therefore not requiring prayer potions. Use {Fairycode§bip} to travel to a small island next to the swamp, and jump across the nearby agility shortcut, requiring 50 agility. Once in the swamp, run north to find two logs forming an "L" shape. Cast bloom here, a pray at the Grotto nearby every now and then to recharge. Lastly, travel back to the island and take {Fairycode§dkr} to bank at the Grand Exchange. Additionally, players who have completed Desert Treasure and own a player-owned house with both a Kharyrll Portal Chamber§portal and chapel (66 Magic and 50 Construction) can greatly increase their profit margin. Simply, do the above, but use house tabs to replenish Prayer at the chapel, and return via the portal room. At 85 Construction, you can collect over 1,100 fungi, and the following method should be implemented. First, use the fairy ring network to teleport to {Fairycode§bkr}. Run west until you see three rotting logs. Stand in the middle of the three rotting logs and cast Bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, use a ring of dueling teleport to Castle Wars to bank, then teleport to house, use your chapel or rejuvenation pool to gain Prayer back, and then use the fairy ring {Fairycode§bkr} and repeat. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing blue dragons | 442,000 | 90+ recommended for Melee | Combat/Mid | Unknown | Yes
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Picking potatoes | 42,000 | None | Collecting | Unknown | No
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Collecting swamp tar from the Lady Zay | 22,000 | None | Collecting | Unknown | Yes
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Collecting wine of zamorak | 184,000 | 33 (37 recommended) | Magic | Unknown | No (Only at Chaos Fanatic)
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Killing hobgoblins | 92,000 | 40 and for Rune equipment | Combat/Mid | Unknown | No
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Collecting snape grass | 247,000 | 72 recommended | Collecting | Unknown | Yes
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Collecting white berries | 183,000 | High | Collecting | Unknown | Yes
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Grinding chocolate bars | 55,000 | None | Processing | Unknown | No
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Killing aviansies | 198,000 | 70 (80 recommended) | Combat/Mid | Unknown | Yes
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Killing black dragons | 123,000 | 80+ recommended | Combat/High | Unknown | Yes
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Killing cave horrors | 113,000 | 58 | Combat/Mid | Unknown | Yes
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Killing chickens | 27,000 | None | Combat/Low | Unknown | No
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Killing skeletal wyverns | 500,000 | 72 | Combat/High | Low | Yes
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Killing desert goats | 14,000 | 30 recommended | Combat/Low | Unknown | Yes
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Killing fiyr shades | 443,000 | 80+ recommended 65 required (can be boosted) | Combat/High | Unknown | Yes
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Killing King Black Dragon | 378,000 | 80+ recommended for Melee | Combat/High | Unknown | Yes
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Killing brutal green dragons | -22,000 | 70+ recommended | Combat/High | Unknown | Yes
{{Mmgtable/row|Activity = Killing lava dragons | Image = | Profit = 131805+212400+93757.5+22231.53+295956-2505 | Skill = 80+ recommended | Item = Protection against dragonfire (Anti-dragon shield recommended) | Quest = None | Intensity = Medium | Other = Completion of the hard Wilderness tasks and 74 (optional but yields a handy shortcut to the south) | Other Benefits = 18,400 6,118 | Inputs = 15 x Lobster (2,505) | Outputs = 45 x Black dragonhide (131,805) | Location = Lava Dragon Isle | Category = Combat/High | Details = This guide assumes 20-45 kills per hour. Your profit per hour may vary depending on your speed. Lava dragons reside on their isle in level 37-42 Wilderness. A successful kill can take roughly 90 seconds to three minutes long. They are one of the most lucrative sources of income for high-level players if players can survive being intercepted and interrupted by PK clans. Aside from the dangers involved, willing players can travel there and safe-spot the dragons, and loot can also be telegrabbed from outside if the player chooses not to enter. Additionally, it is not recommended to go anywhere near them since they can easily kill you with their dragonfire breath if you chose a God book over the Anti-dragon shield. You will have to bring items you are willing to risk, thus wearing only 3-4 items, such as a top, bottom, weapon and shield, is strongly recommended. Anything else should be expendable and easily obtainable like a God cape, book, or Achievement Diary items. An example setup could be Xerician top, bottom, Culinaromancer's gloves, Trident, and a god book or anti-dragon shield. Lava dragons are prone to Magic and fire spells, so it's recommended to use them, but the Trident of the swamp is the ideal weapon of choice. At 74 Agility and with the hard Wilderness Diary completed, an Agility shortcut becomes available for quickly accessing the dragons and escaping an onslaught. You can use a games necklace to teleport to the Corporeal Beast's lair, go north to the shortcut, kill some dragons, leave via the shortcut, go south into level 30 Wilderness, teleport to Edgeville with an amulet of glory, and repeat. Otherwise, you'll just have to traverse the deep Wilderness going to and from the Mage Arena bank, which is more dangerous and risky. | Money making guide/Killing lava dragons=Money making guide/Killing lava dragons|=|=|%ARGS%=§Activity = Killing lava dragons §Image = File:Lava Dragon Isle.png§300px §Profit = {GEP§Black dragonhide§45}+{GEP§Lava dragon bones§45}+{GEP§Lava scale shard§45*(3+6)/2}+{GEP§Draconic visage§0.0045}+{GEP§Onyx bolt tips§36}-{GEP§Lobster§15} §Skill =80+ {scm§Ranged} recommended Protection against dragonfire (Anti-dragon shield recommended) §Quest = None §Intensity = Medium §Other =Completion of the Wilderness_Diary#Hard§hard Wilderness tasks and 74 {scm§Agility} (optional but yields a handy shortcut to the south) §Other Benefits = {Formatexpr§20*230*4} {scm§Combat} 45 x Black dragonhide ({GEPrice§Black dragonhide§45}) §Location = Lava Dragon Isle §Category = Combat/High §Details = File:Lava dragon routes.png§thumb§Reaching the lava dragons. This guide assumes 20-45 kills per hour. Your profit per hour may vary depending on your speed. Lava dragons reside on Lava Dragon Isle§their isle in level 37-42 Wilderness. A successful kill can take roughly 90 seconds to three minutes long. They are one of the most lucrative sources of income for high-level players if players can survive being intercepted and interrupted by PK clans. Aside from the dangers involved, willing players can travel there and safe-spot the dragons, and loot can also be telegrabbed from outside if the player chooses not to enter. Additionally, it is not recommended to go anywhere near them since they can easily kill you with their dragonfire breath if you chose a God book over the Anti-dragon shield. You will have to bring items you are willing to risk, thus wearing only 3-4 items, such as a Body slot table§top, Legs slot table§bottom, weapon and shield, is strongly recommended. Anything else should be expendable and easily obtainable like a God cape, God book§book, or Achievement Diary items. An example setup could be Xerician top, Xerician robe§bottom, Culinaromancer's gloves, Trident, and a god book or anti-dragon shield. Lava dragons are prone to Magic and fire spells, so it's recommended to use them, but the Trident of the swamp is the ideal weapon of choice. At 74 Agility and with the hard Wilderness Diary completed, an Agility shortcut becomes available for quickly accessing the dragons and escaping an onslaught. You can use a games necklace to teleport to the Corporeal Beast's lair, go north to the shortcut, kill some dragons, leave via the shortcut, go south into level 30 Wilderness, teleport to Edgeville with an amulet of glory, and repeat. Otherwise, you'll just have to traverse the deep Wilderness going to and from the Mage Arena bank, which is more dangerous and risky. }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing red dragons | 195,000 | 70+ recommended | Combat/Mid | Unknown | Yes
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Killing mithril dragons | 113,000 | 80+ recommended | Combat/High | Unknown | Yes
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Killing Zulrah | 2,290,000 | 70+ recommended | Combat/High | High | Yes
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Killing unicows | 43,000 | 40 recommended | Combat/Low | Unknown | Yes
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Killing spiritual mages | 357,000 | 83 | Combat/High | Unknown | Yes
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Killing brine rats | 101,000 | 47 | Combat/Mid | Unknown | Yes
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Killing snakes | 38,000 | 60 recommended | Combat/Low | Unknown | Yes
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Killing cave slime | 15,000 | 17 50+ recommended | Combat/Low | Unknown | Yes
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Killing skogres and zogres | 293,000 | 60+ or recommended | Combat/Mid | Unknown | Yes
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Killing black unicorns | 68,000 | 40+ recommended | Combat/Low | Unknown | Yes
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Killing Crazy archaeologist | 700,000 | 50+ and for Iban's staff (u) (75+ recommended for Trident) | Combat/High | Unknown | Yes
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Killing ents | 615,000 | 60+ or recommended | Combat/Mid | Unknown | Yes
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Cutting magic logs | 142,000 | 75 (90+ recommended) | Woodcutting | Unknown | Yes
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Killing chaos druids | 180,000 | 40+ recommended | Combat/Low | Unknown | Yes
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Killing tree spirits | 78,000 | 13+ | Combat/Mid | Unknown | Yes
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Killing ankous | 138,000 | 60+ recommended | Combat/Mid | Unknown | No
{{Mmgtable/row|Activity = Killing ice troll runts | Image = | Profit = 100000-4008 | Skill = 60+ or recommended | Item = Strong Combat equipment | Quest = The Fremennik Isles | Other = Dwarf Cannon required in order to use the Dwarf multicannon 55 to cast High Level Alchemy (optional) | Other Benefits = 45,000 - 60,000 | Inputs = 24 x Lobster (4,008) | Outputs = ~100,000 coins (various loot drops) | Location = Neitiznot | Category = Combat/Mid | Details = Killing ice troll runts is another good money-making method that is not very well known, and it only requires the completion of The Fremennik Trials and base 60 Melee stats, or around 60 Ranged although good Magic stats would probably be best since ice troll runts' weakness is fire spells. They are only level 74, but do not underestimate them as they can hit up to 15 damage accurately, even through good armour (similar to Verac the Defiled; however, they cannot hit through Prayer). The main reason it is suggested to kill them is because the Honour guards nearby will slaughter them, and if you land a single hit, you will recieve the drops, which consist of rune kiteshields, rune warhammers, and even the granite shield. There's a great cannon spot across the bridge north-east from the city by the nearby arctic pine tree. They also drop decent amounts of nature runes, law runes, and raw sharks as well as herbs and seeds, but the most notable ones are the grimy ranarr weed and the ranarr seed. Many items in their drop table such as coal and balls of wool drop as notes, which can be added up to make a decent profit as well. A whole inventory of their uncommon to rare drops can range from 70,000 to 700,000 coins or more depending on how lucky you are. | Money making guide/Killing ice troll runts=Money making guide/Killing ice troll runts|=|=|%ARGS%=§Activity = Killing ice troll runts §Image = File:Neitiznot.png§300px §Profit = 100000-{GEP§Lobster§24} §Skill =60+ {scm§Attack}{scm§Strength}{scm§Defence} or {scm§Ranged} recommended Strong Combat equipment §Quest = The Fremennik Isles §Other = Dwarf Cannon required in order to use the Dwarf multicannon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing fire giants | 36,000 | 40+ (50+ recommended) or 13+ (Fire Strike) | Combat/Mid | Unknown | Yes
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Making mahogany planks | 389,000 | 50 | Processing | Unknown | Yes
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Making oak planks | 221,000 | 50 | Processing | Unknown | Yes
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Making teak planks | 357,000 | 50 | Processing | Unknown | Yes
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Tanning cowhide | 73,000 | None | Processing | Medium | No
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Tanning black dragonhide | 440,000 | None | Processing | Medium | Yes
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Tanning blue dragonhide | 431,000 | None | Processing | Medium | Yes
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Tanning green dragonhide | 347,000 | None | Processing | Medium | Yes
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Tanning red dragonhide | 434,000 | None | Processing | Medium | Yes
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Exchanging impling jars | 441,000 | 17 to enter Puro-Puro | Processing | Unknown | Yes
{{Mmgtable/row|Activity = Collecting blue dragon scales | Image = | Profit = 375100-11924 | Skill = 70 recommended | Item = Weight-reducing clothing | Quest = None | Other = Dusty key (for players without level 70 Agility) | Other Benefits = None | Inputs = 22 x Falador teleport (11,924) | Outputs = 550 x Blue dragon scale (375,100) | Location = Taverley Dungeon | Category = Collecting | Details = Blue dragon scales spawn in Taverley Dungeon, and they are currently worth 682 coins each. Players can expect to collect about 550 scales per hour. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. As indicated on the map, follow the sky-blue route to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise, go the long way around (see map above for details), but this is tedious and will only result in around 375 scales per hour. Start collecting the dragon scales, being careful not to attack any blue dragons on accident. When your inventory is full, teleport to Falador, bank the scales, and repeat. | Money making guide/Collecting blue dragon scales=Money making guide/Collecting blue dragon scales|=|=|%ARGS%=§Activity = Collecting blue dragon scales §Image = File:Taverley Dungeon map.png§300px §Profit = {GEP§Blue dragon scale§550}-{GEP§Falador teleport§22} §Skill =70 {scm§Agility} recommended Weight-reducing clothing §Quest = None §Other = Dusty key (for players without level 70 Agility) §Other Benefits = None §Inputs = 22 x Falador teleport ({formatnum:{#expr:{GEP§Falador teleport}*22}) §Outputs = 550 x Blue dragon scale ({formatnum:{#expr:{GEP§Blue dragon scale}*550}) §Location = Taverley Dungeon §Category = Collecting §Details = File:Killing blue dragons map.png§right§thumb§Getting there and returning. Blue dragon scales spawn in Taverley Dungeon, and they are currently worth {GEPrice§Blue dragon scale} coins each. Players can expect to collect about 550 scales per hour. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. As indicated on the map, follow the sky-blue route to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise, go the long way around (see map above for details), but this is tedious and will only result in around 375 scales per hour. Start collecting the dragon scales, being careful not to attack any blue dragons on accident. When your inventory is full, teleport to Falador, bank the scales, and repeat. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Collecting potato cacti | 201,000 | Decent and recommended 43+ recommended | Collecting | Unknown | Yes
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Collecting buckets of sand | 34,000 | 50 | Collecting | Unknown | Yes
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Collecting red spiders' eggs | 334,000 | Decent and recommended | Collecting | Unknown | Yes
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Opening sinister chests | 163,000 | 49 | Processing | Unknown | Yes
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Gnome Restaurant | 254,000 | 42 strongly recommended | Cooking | Unknown | Yes
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Making anchovy pizzas | 76,000 | 55 | Cooking | Unknown | No
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Making raw summer pies | 633,000 | 95 | Cooking | Unknown | Yes
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Making raw wild pies | 627,000 | 85 | Cooking | Unknown | Yes
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Making tuna potatoes | 282,000 | 68 | Cooking | Unknown | Yes
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Cooking raw dark crabs | 137,000 | 90 (99 recommended) | Cooking | Unknown | Yes
{{Mmgtable/row|Activity = Cooking raw karambwan | Image = | Profit = 975*(544 - 434) | Skill = 30+ (90+ recommended) | Item = Cooking cape or Cooking gauntlets | Quest = Tai Bwo Wannai Trio Family Crest for Cooking gauntlets | Other = Varrock armour 3 if not 99 Cooking to enter the bank in the Cooks' Guild (optional) | Other Benefits = 185,250 | Inputs = 975 x Raw karambwan (423,150) | Outputs = 975 x Cooked karambwan (530,400) | Location = Cooks' Guild or Rogues' Den | Category = Cooking | Details = Karambwan is a food commonly used by player killers to combo eat. To cook a karambwan, the completion of the Tai Bwo Wannai Trio quest and 30 Cooking is required. Although the cooking requirement is low, it is strongly suggested to only cook these at higher levels as the burn rate is significantly reduced at above 90 Cooking. Assuming current market prices at a price difference between raw and cooked karambwan, which is 434-544 coins, and based on how fast and focused the player is, cooking karambwans the normal way could yield an hourly profit upwards of 143,000. The three-tick method of cooking karambwans is slightly faster than any other fish, upping the profit by about 33% to 190,190 an hour at the cost of increased effort. All profits are assuming none burned and will likely be lower due to some burned. All in all, the norm is typically 975 cooked karambwan in an hour. | Money making guide/Cooking raw karambwan=Money making guide/Cooking raw karambwan|=|=|%ARGS%=§Activity = Cooking raw karambwan §Image = File:Raw karambwan detail.png§200px §Profit = 975*({GEP§Cooked karambwan} - {GEP§Raw karambwan}) §Skill = 30+ {scm§Cooking} (90+ recommended) §Item =Cooking cape or Cooking gauntlets §Quest = Tai Bwo Wannai Trio Assuming current market prices at a price difference between raw and cooked karambwan, which is {GEPrice§Raw karambwan}-{GEPrice§Cooked karambwan} coins, and based on how fast and focused the player is, cooking karambwans the normal way could yield an hourly profit upwards of {Coins§{Formatexpr§1300*({GEP§Cooked karambwan} - {GEP§Raw karambwan})}. The three-tick method of cooking karambwans is slightly faster than any other fish, upping the profit by about 33% to {Coins§{Formatexpr§1.33*1300*({GEP§Cooked karambwan} - {GEP§Raw karambwan})} an hour at the cost of increased effort. All profits are assuming none burned and will likely be lower due to some burned. All in all, the norm is typically 975 cooked karambwan in an hour. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cooking raw monkfish | 116,000 | 62 (80+ recommended, but 90+ strongly recommended) | Cooking | Unknown | Yes
{{Mmgtable/row|Activity = Cooking raw sharks | Image = | Profit = 1300*(921 - 732) | Skill = 80+ (89+ strongly recommended) | Item = Cooking gauntlets | Quest = Family Crest for Cooking gauntlets | Other = 100% Hosidius favour | Other Benefits = 273,000 | Inputs = 1,300 x Raw shark (951,600) | Outputs = 1,300 x Shark (1,197,300) | Location = Hosidius House | Category = Cooking | Details = Sharks heal up to 20 Hitpoints each, making them one of the highest-healing foods and amongst the most popular in the game. Beginning at 89 Cooking with Cooking gauntlets at the Hosidius clay ovens the burn rate of sharks is reduced to 0%. With the price difference between raw shark and cooked shark currently at 732-921 coins and a cook rate between 1,000 and 1,300 sharks an hour, the profit is normally between 189,000 and 245,700 per hour. Three-tick cooking increases cooking speed by around 25%, which increases the profit per hour to 236,250 and 307,125 at the expense of increased mouse clicks. | Money making guide/Cooking raw sharks=Money making guide/Cooking raw sharks|=|=|%ARGS%=§Activity = Cooking raw sharks §Image = File:Raw shark detail.png§100px §Profit = 1300*({GEP§Shark} - {GEP§Raw shark}) §Skill = 80+ {scm§Cooking} (89+ {scm§Cooking} strongly recommended) §Item =Cooking gauntlets §Quest = Family Crest for Cooking gauntlets §Other = 100% Hosidius favour §Other Benefits = {Formatexpr§1300*210} {Skill clickpic§Cooking} §Inputs = 1,300 x Raw shark ({formatnum:{#expr:{GEP§Raw shark}*1300}) §Outputs = 1,300 x Shark ({formatnum:{#expr:{GEP§Shark}*1300}) §Location = Hosidius House §Category = Cooking §Details = Sharks heal up to 20 Hitpoints each, making them one of the highest-healing foods and amongst the most popular in the game. Beginning at 89 Cooking with Cooking gauntlets at the Hosidius clay ovens the burn rate of sharks is reduced to 0%. With the price difference between raw shark and cooked shark currently at {GEPrice§Raw shark}-{GEPrice§Shark} coins and a cook rate between 1,000 and 1,300 sharks an hour, the profit is normally between {Coins§{Formatexpr§1000*({GEP§Shark} - {GEP§Raw shark})} and {Coins§{Formatexpr§1300*({GEP§Shark} - {GEP§Raw shark})} per hour. Three-tick cooking increases cooking speed by around 25%, which increases the profit per hour to {Coins§{Formatexpr§1.25*1000*({GEP§Shark} - {GEP§Raw shark})} and {Coins§{Formatexpr§1.25*1300*({GEP§Shark} - {GEP§Raw shark})} at the expense of increased mouse clicks. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Making magic pyre logs | 238,000 | 80 | Firemaking | Unknown | Yes
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Catching lobsters | 47,000 | 40+ (60+ recommended) | Fishing | Unknown | No
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Catching monkfish | 104,000 | 62+ (80+ recommended) | Fishing | Unknown | Yes
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Catching sharks | 81,000 | 76+ (90+ recommended) | Fishing | Unknown | Yes
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Cutting diamond bolt tips | 259,000 | 65 | Fletching | Low | Yes
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Cutting ruby bolt tips | 235,000 | 63 | Fletching | Unknown | Yes
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Fletching diamond bolts | 135,000 | 65 | Fletching | Unknown | Yes
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Fletching headless arrows | 120,000 | None | Fletching | Unknown | Yes
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Fletching unstrung maple longbows | 63,000 | 55 | Fletching | Unknown | Yes
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Fletching unstrung yew longbows | 141,000 | 70 | Fletching | Unknown | Yes
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Stringing yew longbows | 189,000 | 70 | Fletching | Unknown | Yes
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Cleaning grimy avantoe | 170,000 | 48 | Herblore | Unknown | Yes
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Cleaning grimy dwarf weed | -105,000 | 70 | Herblore | Unknown | Yes
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Cleaning grimy irit leaves | 70,000 | 40 | Herblore | Unknown | Yes
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Cleaning grimy kwuarm | 150,000 | 54 | Herblore | Unknown | Yes
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Cleaning grimy lantadyme | 140,000 | 67 | Herblore | Unknown | Yes
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Cleaning grimy ranarr weed | 210,000 | 25 | Herblore | Unknown | Yes
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Cleaning grimy snapdragon | 335,000 | 59 | Herblore | Unknown | Yes
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Cleaning grimy toadflax | 255,000 | 30 | Herblore | Unknown | Yes
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Cleaning grimy torstol | 280,000 | 75 | Herblore | Unknown | Yes
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Making avantoe potions | 279,000 | 50 | Herblore | Unknown | Yes
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Making dwarf weed potions | 207,000 | 72 | Herblore | Unknown | Yes
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Making irit potions | 490,000 | 45 | Herblore | Medium | Yes
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Making kwuarm potions | 452,000 | 55 | Herblore | Medium | Yes
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Making lantadyme potions | 510,000 | 69 | Herblore | Medium | Yes
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Making ranarr potions | 619,000 | 30 | Herblore | Medium | Yes
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Making snapdragon potions | 741,000 | 63 | Herblore | Medium | Yes
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Making toadflax potions | 588,000 | 34 | Herblore | Medium | Yes
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Making weapon poison(++) | 201,000 | 82 | Herblore | Unknown | Yes
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Hunting chinchompas | 221,000 | 53+ | Hunter | Unknown | Yes
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Hunting carnivorous chinchompas | 294,000 | 63+ (80+ strongly recommended) | Hunter | Medium | Yes
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Hunting implings | 601,000 | 83 strongly recommended | Hunter | Unknown | Yes
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Casting Superglass Make | 433,000 | 77 | Magic | Unknown | Yes
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Charging air orbs | 310,000 | 66 | Magic | Medium | Yes
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Charging earth orbs | 271,000 | 60 | Magic | Medium | Yes
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Charging fire orbs | 312,000 | 63 | Magic | Medium | Yes
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Charging water orbs | 348,000 | 56 | Magic | Medium | Yes
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Creating teleport to house tablets | 139,000 | 40 | Magic | Unknown | Yes
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Creating Varrock teleport tablets | 121,000 | 25 | Magic | Unknown | Yes
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Enchanting diamond necklaces | 68,000 | 57 | Magic | Unknown | Yes
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Enchanting sapphire rings | 227,000 | 7 | Magic | Unknown | Yes
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Humidifying clay | 751,000 | 68 | Magic | Unknown | Yes
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Mining adamantite ore | 95,000 | 70+ | Mining | Unknown | No
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Mining runite ore | 447,000 | 85+ | Mining | Low | No
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Mining coal | 57,000 | 30+ (60+ recommended, but 75+ strongly recommended) | Mining | Unknown | No
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Mining gold ore | 62,000 | 40+ (85+ recommended) | Mining | Unknown | No
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Mining iron ore | 164,000 | 15+ (41+ strongly recommended for Rune pickaxe) | Mining | Unknown | No
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Mining pure essence | 2,000 | 30+ (41+ strongly recommended for Rune pickaxe) | Mining | Unknown | Yes
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Mining rune essence | 11,000 | None, but 41+ strongly recommended for Rune pickaxe | Mining | Unknown | No
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Fletching ruby bolts | 135,000 | 63 | Fletching | Unknown | Yes
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Casting Tan Leather | 222,000 | 78 | Magic | Unknown | Yes
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Crafting astral runes | 957,000 | 82 recommended (40 required) | Runecrafting | Medium | Yes
{{Mmgtable/row|Activity = Crafting cosmic runes | Image = | Profit = 617760 - 4320 | Skill = 75 (59 or 27 possible, but decreased profit) | Item = Weight-reducing clothing | Quest = Lost City | Intensity = Medium | Other = Started Fairytale II - Cure a Queen for Fairy rings (optional) | Other Benefits = 17,280 | Inputs = 2,160 x Pure essence (4,320) | Outputs = 4,320 x Cosmic rune (617,760) | Location = Zanaris | Category = Runecrafting | Members = Yes | Details = Depending on the method of travel, a round trip to the cosmic altar takes about a minute and a half to two minutes, including banking and filling up pouches. To start out, players should withdraw a full inventory's worth of pure essence from the bank, and then fill their pouches with the remaining essence; this should come out to 54 essence per trip if utilising all four pouches, which will have to be repaired by use of the NPC Contact spell (67 Magic) to contact the Dark mage as they degrade. At the bare minimum, profits can get as low as 114,210 assuming 810 essence is bought and then crafted per hour. Using the Slayer ring and fairy rings, you can make about 40 trips to the cosmic altar per hour. With 59 Runecrafting (giving double cosmic runes) and especially 75 Runecrafting (giving access to the giant pouch), this can be highly profitable. Start out at the Edgeville bank. Unload pure essence and store it in your pouches, and then take out essence for your inventory. Teleport via the slayer ring to Rellekka Slayer Caves, exit, and use the fairy ring to the west to teleport to Zanaris. From there, run south to the Agility shortcut; if you have 66 Agility, go through both of them, although you may get stuck and take a small amount of damage before passing through. Run further south and enter the mysterious ruins, and then go directly to the altar. Craft your essence in your inventory and pouches, and then teleport back to Edgeville with your Amulet of glory. With this method, you can craft about 2,160 essence per hour, but without the giant pouch, that will drop to about 1,680. Alternatively, a Quest Point Cape or Necklace of Passage (Wizard's Tower teleport) can be used to access fairy rings after banking in Edgeville. | Money making guide/Crafting cosmic runes=Money making guide/Crafting cosmic runes|=|=|%ARGS%=§Activity = Crafting cosmic runes §Image = File:Cosmic altar.png§300px §Profit = {GEP§Cosmic rune§4320} - {GEP§Pure essence§2160} §Skill =75 {scm§Runecrafting} (59 {scm§Runecrafting} or 27 {scm§Runecrafting} possible, but decreased profit) Weight-reducing clothing §Quest = Lost City §Intensity = Medium §Other =Started Fairytale II - Cure a Queen for Fairy rings (optional) §Other Benefits = {Formatexpr§8*2160} {scm§Runecrafting} §Inputs = 2,160 x Pure essence ({GEPrice§Pure essence§2160}) §Outputs = 4,320 x Cosmic rune ({GEPrice§Cosmic rune§4320}) §Location = Zanaris §Category = Runecrafting §Members = Yes §Details = File:Cosmic altar route.png§thumb§The on-foot route to and from the Zanaris bank. Depending on the method of travel, a round trip to the cosmic altar takes about a minute and a half to two minutes, including banking and filling up Pouch (Runecrafting)§pouches. To start out, players should withdraw a full inventory's worth of pure essence from the bank, and then fill their pouches with the remaining essence; this should come out to 54 essence per trip if utilising all four pouches, which will have to be repaired by use of the NPC Contact spell (67 Magic) to contact the Dark mage (Abyss)§Dark mage as they degrade. At the bare minimum, profits can get as low as {Coins§{Formatexpr§27*30*({GEP§Cosmic rune}-{GEP§Pure essence})} assuming 810 essence is bought and then crafted per hour. Using the Slayer ring and fairy rings, you can make about 40 trips to the cosmic altar per hour. With 59 Runecrafting (giving double cosmic runes) and especially 75 Runecrafting (giving access to the giant pouch), this can be highly profitable. Start out at the Edgeville bank. Unload pure essence and store it in your pouches, and then take out essence for your inventory. Teleport via the slayer ring to Rellekka Slayer Caves, exit, and use the fairy ring to the west to teleport to Zanaris. From there, run south to the Agility shortcut; if you have 66 Agility, go through both of them, although you may get stuck and take a small amount of damage before passing through. Run further south and enter the mysterious ruins, and then go directly to the altar. Craft your essence in your inventory and pouches, and then teleport back to Edgeville with your Amulet of glory. With this method, you can craft about 2,160 essence per hour, but without the giant pouch, that will drop to about 1,680. Alternatively, a Quest Point Cape or Necklace of Passage (Wizard's Tower teleport) can be used to access fairy rings after banking in Edgeville. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crafting cosmic runes through the Abyss | 708,000 | 75 (59 or 27 possible, but decreased profit) | Runecrafting | Medium | Yes
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Crafting death runes through the Abyss | 1,057,000 | 99 recommended (65 required) | Runecrafting | Medium | Yes
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Crafting law runes through the Abyss | 832,000 | 95 strongly recommended (54 required) | Runecrafting | Medium | Yes
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Smithing adamantite bars at Blast Furnace | 722,000 | 70 High recommended | Smithing | High | Yes
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Smithing mithril bars at Blast Furnace | 394,000 | 50 (60+ recommended) High recommended | Smithing | Unknown | Yes
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Smithing runite bars at Blast Furnace | 757,000 | 85 High recommended | Smithing | High | Yes
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Smithing steel bars at Blast Furnace | 510,000 | 30 (60+ recommended) High recommended | Smithing | Unknown | Yes
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Smithing iron bars at Blast Furnace | -49,000 | 15 (60+ recommended) High recommended | Smithing | Unknown | Yes
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Smithing iron bars | 11,000 | 15 | Smithing | Unknown | Yes
{{Mmgtable/row|Activity = Smithing cannonballs | Image = | Profit = 371520 - 255420 | Skill = 35 | Item = Ammo mould | Quest = Dwarf Cannon | Other = None | Other Benefits = 13,824 | Inputs = 540 x Steel bar (255,420) | Outputs = 2,160 x Cannonball (371,520) | Location = Edgeville, Port Phasmatys, Neitiznot, or Al Kharid | Category = Smithing | Members = Yes | Details = After completion of Dwarf Cannon, players can smith cannonballs, which is profitable since one steel bar at 473 coins produces four cannonballs worth 688 coins total, thus 215 coins profit. Depending on which furnace the player chooses, he or she can produce between 2160 and 2400 cannonballs in an hour. That means the profit margin falls between 116,100 and 129,000 hourly. Edgeville furnace is the closest furnace to a bank, and it has no requirements, but the others do. Neitiznot is the second closest, but it requires The Fremennik Isles. Port Phasmatys is third and requires two Ecto-tokens for entry unless the player has done Ghosts Ahoy. | Money making guide/Smithing cannonballs=Money making guide/Smithing cannonballs|=|=|%ARGS%=§Activity = Smithing cannonballs §Image = §Profit = {GEP§Cannonball§2160} - {GEP§Steel bar§540} §Skill = {scm§Smithing§35} §Item =Ammo mould Dwarf Cannon §Other = None §Other Benefits = {Formatexpr§540*25.6} {Skill clickpic§Smithing} §Inputs = 540 x Steel bar ({Formatexpr§540*{GEP§Steel bar}) §Outputs = 2,160 x Cannonball ({Formatexpr§2160*{GEP§Cannonball}) §Location = Edgeville, Port Phasmatys, Neitiznot, or Al Kharid §Category = Smithing §Members = Yes §Details = After completion of Dwarf Cannon, players can Smithing§smith cannonballs, which is profitable since one steel bar at {GEPrice§Steel bar} coins produces four cannonballs worth {GEPrice§Cannonball§4} coins total, thus {Formatexpr§{GEPrice§Cannonball§4}-{GEPrice§Steel bar} coins profit. Depending on which furnace the player chooses, he or she can produce between 2160 and 2400 cannonballs in an hour. That means the profit margin falls between {Coins§{GEP§Cannonball§2160}-{GEP§Steel bar§540} and {Coins§{GEP§Cannonball§2400}-{GEP§Steel bar§600} hourly. Edgeville furnace is the closest furnace to a bank, and it has no requirements, but the others do. Neitiznot is the second closest, but it requires The Fremennik Isles. Port Phasmatys is third and requires two Ecto-tokens for entry unless the player has done Ghosts Ahoy. }} {{Mmgtable/row|Activity = Smithing iron knives | Image = | Profit = 180500 - 182400 | Skill = 22 | Item = Iron bars Hammer | Quest = None | Other = None | Other Benefits = 23,750 | Inputs = 950 x Iron bar (182,400) | Outputs = 4,750 x Iron knife (180,500) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing iron knives is profitable since one iron bar at 192 coins produces five iron knives worth 190 coins, thus totalling -2 coins profit. Players can produce between 900 and 1,000 iron knives in an hour. That means the profit margin falls between -1,800 and -2,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing iron knives=Money making guide/Smithing iron knives|=|=|%ARGS%=§Activity = Smithing Iron knife§iron knives §Image = File:Varrock West bank.png§300px §Profit = {GEP§Iron knife§4750} - {GEP§Iron bar§950} §Skill = {scm§Smithing§22} §Item = Iron bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pickpocketing H.A.M. members | 10,000 | 15 (20+ recommended) | Thieving | Unknown | Yes
{{Mmgtable/row|Activity = Pickpocketing master farmers | Image = | Profit = 3000*2*191.2220295 | Skill = 38+ (94+ recommended) | Item = Ardougne cloak 3/4 | Quest = None | Intensity = High | Other = Completion of the Ardougne Diary (Hard) | Other Benefits = 32,607 - 129,000 | Inputs = None | Outputs = 19.9 x Ranarr seed (903,500) 2.88 x Snapdragon seed (157,106) | Location = North Ardougne or Draynor Village | Category = Thieving | Members = Yes | Details = IMPORTANT: The listed profit rate is calculated at 94 while wearing full Rogue equipment (requires 50 and 50 ) with completion of the Ardougne Diary (hard) (requires 72 , boostable). Players with lower thieving will not achieve this profit rate and should see the table below for their estimated profit. Pickpocketing master farmers can yield good amounts of seeds for Farming. The real money-makers are Ranarr seeds and Snapdragon seeds (worth 45,466 and 54,551 respectively). These seeds are very rare (appearing every 1/302 and 1/2083 pickpockets) but make up 92.4% of the profit. The master farmer, whether he's Martin in Draynor or not, has to be trapped inside the fence to optimise the Thieving experience. He moves on his own accord, so players will have to wait patiently to trap him. After he's trapped, players should be courteous and keep the gate closed. If low on health, players can steal some cake from the Baker's stall in Ardougne. Otherwise, players will need to use conventional food to restore Hitpoints. Profit varies enormously based off thieving level, greatly improving after certain milestones. At 50 players can equip full Rogue equipment for guaranteed double loot, doubling profit. At 72 players can complete the Ardougne Diary (hard) for an additional 10% pickpocketing boost. It is not recommended to thieve Master farmers for profit at low levels as there are much better money making methods out there. Below are some experience and profit estimates at certain levels. At 38 thieving, players should expect a pickpocketing success rate of 57.5% leading to 758 pickpockets per hour giving 32,607 and 145,005 profit. At 50 thieving, players gain the ability to use Rogue equipment for guaranteed double loot. At this level while using the equipment they should expect a pickpocketing success rate of 64.7% leading to 943 pickpockets per hour giving 40,542 and 360,590 profit. At 60 thieving, using full rogue equipment players should expect a pickpocketing success rate of 70.7% leading to 1129 pickpockets per hour giving 48,550 and 431,807 profit. At 70 thieving, players can boost to complete the Ardougne diary (hard) for the 10% (multiplicative) improved pickpocketing success. At this level (using full rogue equipment) they should expect a pickpocketing success rate of 84.4% leading to 1724 pickpockets per hour giving 74,122 and 659,249 profit. At 80 thieving, using full rogue equipment and Ardougne diary bonus players should expect a pickpocketing success rate of 91% leading to 2148 pickpockets per hour giving 92,383 and 821,660 profit. At 90 thieving, using full rogue equipment and Ardougne diary bonus players should expect a pickpocketing success rate of 97.6% leading to 2730 pickpockets per hour giving 117,389 and 1,044,068 profit. At 94+ thieving, with the Ardougne diary bonus players will no longer fail to pickpocket Master farmers and (using full rogue equipment) can achieve the maximum possible rate of 3000 pickpockets per hour giving 129,000 and 1,147,332 profit. | Money making guide/Pickpocketing master farmers=Money making guide/Pickpocketing master farmers|=|=|%ARGS%=§Activity = Pickpocketing master farmers §Image = File:Master Farmer.png§150px §Profit = 3000*2*{#vardefineecho:PRICEonepick§ {#expr:(.485 * ( 0.368*2.5*{GEP§Potato seed} + 0.276*2*{GEP§Onion seed} + 0.144*2*{GEP§Cabbage seed} + 0.132*1.5*{GEP§Tomato seed} + 0.046*1.5*{GEP§Sweetcorn seed} + 0.025*1*{GEP§Strawberry seed} + 0.011*1*{GEP§Watermelon seed} ) + .243 * ( 0.229*2.5*{GEP§Barley seed} + 0.228*2*{GEP§Hammerstone seed} + 0.172*1.5*{GEP§Asgarnian seed} + 0.171*2*{GEP§Jute seed} + 0.114*1.5*{GEP§Yanillian seed} + 0.054*1*{GEP§Krandorian seed} + 0.029*1*{GEP§Wildblood seed} ) + .122 * ( 0.376*1*{GEP§Marigold seed} + 0.249*1*{GEP§Nasturtium seed} + 0.161*1*{GEP§Rosemary seed} + 0.119*1*{GEP§Woad seed} + 0.095*1*{GEP§Limpwurt seed} ) + .097 * ( 0.4*1*{GEP§Redberry seed} + 0.28*1*{GEP§Cadavaberry seed} + 0.2*1*{GEP§Dwellberry seed} + 0.08*1*{GEP§Jangerberry seed} + 0.029*1*{GEP§Whiteberry seed} + 0.011*1*{GEP§Poison ivy seed} ) + .048 * ( 0.32*1*{GEP§Guam seed} + 0.218*1*{GEP§Marrentill seed} + 0.149*1*{GEP§Tarromin seed} + 0.101*1*{GEP§Harralander seed} + 0.069*1*{GEP§Ranarr seed} + 0.047*1*{GEP§Toadflax seed} + 0.032*1*{GEP§Irit seed} + 0.022*1*{GEP§Avantoe seed} + 0.015*1*{GEP§Kwuarm seed} + 0.01*1*{GEP§Snapdragon seed} + 0.007*1*{GEP§Cadantine seed} + 0.005*1*{GEP§Lantadyme seed} + 0.003*1*{GEP§Dwarf weed seed} + 0.002*1*{GEP§Torstol seed} ) + .005 * ( 0.5*1*{GEP§Mushroom spore} + 0.3*1*{GEP§Belladonna seed} + 0.2*1*{GEP§Cactus seed} ))} } §Skill ={scm§Thieving§38+} (94+ recommended) Ardougne cloak 3/Ardougne cloak 4§4 §Quest = None §Intensity = High §Other = Completion of the Ardougne Diary§Ardougne Diary (Hard) §Other Benefits = {Formatexpr§32607} - {Formatexpr§129000} {Skill clickpic§Thieving} §Inputs = None §Outputs = 19.9 x Ranarr seed ({Formatexpr§floor(19.872*{GEP§Ranarr seed})}) Pickpocketing master farmers can yield good amounts of seeds for Farming. The real money-makers are Ranarr seeds and Snapdragon seeds (worth {Coins§{GEPrice§Ranarr seed} and {Coins§{GEPrice§Snapdragon seed} respectively). These seeds are very rare (appearing every 1/302 and 1/2083 pickpockets) but make up {#expr: 100*(0.048*.069*{GEP§Ranarr seed} + 0.048*.010*{GEP§Snapdragon seed})/{#var:PRICEonepick} round 1}% of the profit. The master farmer, whether he's Martin the Master Gardener§Martin in Draynor or not, has to be trapped inside the fence to optimise the Thieving experience. He moves on his own accord, so players will have to wait patiently to trap him. After he's trapped, players should be courteous and keep the gate closed. If low on health, players can steal some cake from the Baker's stall in Ardougne. Otherwise, players will need to use conventional food to restore Hitpoints. Profit varies enormously based off thieving level, greatly improving after certain milestones. At {scm§Thieving§50} players can equip full Rogue equipment for guaranteed double loot, doubling profit. At {scm§Thieving§72} players can complete the Ardougne Diary§Ardougne Diary (hard) for an additional 10% pickpocketing boost. It is not recommended to thieve Master farmers for profit at low levels as there are much better money making methods out there. Below are some experience and profit estimates at certain levels. At 38 thieving, players should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ38§{#expr:(5/833)*38 + 17/49} round 1 }% leading to {#expr:{#vardefineecho:picks38§{#expr:{#var:succ38}*3600/({#var:succ38}*2*.6+(1-{#var:succ38})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks38})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks38} * {#var:PRICEonepick}) } profit. At 50 thieving, players gain the ability to use Rogue equipment for guaranteed double loot. At this level while using the equipment they should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ50§{#expr:(5/833)*50 + 17/49} round 1 }% leading to {#expr:{#vardefineecho:picks50§{#expr:{#var:succ50}*3600/({#var:succ50}*2*.6+(1-{#var:succ50})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks50})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks50} * 2 * {#var:PRICEonepick}) } profit. At 60 thieving, using full rogue equipment players should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ60§{#expr:(5/833)*60 + 17/49} round 1 }% leading to {#expr:{#vardefineecho:picks60§{#expr:{#var:succ60}*3600/({#var:succ60}*2*.6+(1-{#var:succ60})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks60})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks60} * 2 * {#var:PRICEonepick}) } profit. At 70 thieving, players can boost to complete the Ardougne diary (hard) for the 10% (multiplicative) improved pickpocketing success. At this level (using full rogue equipment) they should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ70§{#expr:1.1*((5/833)*70 + 17/49)} round 1 }% leading to {#expr:{#vardefineecho:picks70§{#expr:{#var:succ70}*3600/({#var:succ70}*2*.6+(1-{#var:succ70})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks70})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks70} * 2 * {#var:PRICEonepick}) } profit. At 80 thieving, using full rogue equipment and Ardougne diary bonus players should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ80§{#expr:1.1*((5/833)*80 + 17/49)} round 1 }% leading to {#expr:{#vardefineecho:picks80§{#expr:{#var:succ80}*3600/({#var:succ80}*2*.6+(1-{#var:succ80})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks80})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks80} * 2 * {#var:PRICEonepick}) } profit. At 90 thieving, using full rogue equipment and Ardougne diary bonus players should expect a pickpocketing success rate of {#expr: 100 * {#vardefineecho:succ90§{#expr:1.1*((5/833)*90 + 17/49)} round 1 }% leading to {#expr:{#vardefineecho:picks90§{#expr:{#var:succ90}*3600/({#var:succ90}*2*.6+(1-{#var:succ90})*8*.6)} round 0} pickpockets per hour giving {Formatexpr§floor(43*{#var:picks90})} {Skill clickpic§Thieving} and {Coins§{#expr:trunc ({#var:picks90} * 2 * {#var:PRICEonepick}) } profit. At 94+ thieving, with the Ardougne diary bonus players will no longer fail to pickpocket Master farmers and (using full rogue equipment) can achieve the maximum possible rate of 3000 pickpockets per hour giving {Formatexpr§floor(43*3000)} {Skill clickpic§Thieving} and {Coins§floor(3000 * 2 * {#var:PRICEonepick}) } profit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stealing from silk stalls | 36,000 | 20 | Thieving | Unknown | Yes
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Looting the nature rune chest in Ardougne | 45,000 | 28 | Thieving | Unknown | Yes
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Cutting yew logs | 44,000 | 60 (75+ recommended) | Woodcutting | Unknown | No
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Cutting maple logs | 3,000 | 45 (60+ recommended) | Woodcutting | Unknown | Yes
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Cutting teak logs | 155,000 | 35 | Woodcutting | Unknown | Yes
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Cutting mahogany logs | 143,000 | 50 | Woodcutting | Unknown | Yes
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Mining gemstone | 553,000 | 40 (41+ recommended, but 61+ strongly recommended) | Mining | Medium | Yes
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Stealing from rogues' chests | 366,000 | 84 | Thieving | Unknown | Yes
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Barrows | 1,117,000 | 43+ strongly recommended for protection prayers (higher prayer means fewer supplies used per trip) | Combat/High | Medium | Yes
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Collecting big bones from the Bone Yard | 54,000 | Decent and recommended | Collecting | Unknown | No
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Killing K'ril Tsutsaroth | 1,839,000 | 70+ required to enter Zamorak's Fortress | Combat/High | High | Yes
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Crafting blood runes | 599,000 | 77 required | Runecrafting | Medium | Yes
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Collecting planks | 254,000 | None | Collecting | Unknown | Yes
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Crafting soul runes | 238,000 | 90 required | Runecrafting | Unknown | Yes
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Catching anglerfish | 203,000 | 82+ (95+ recommended) | Fishing | Unknown | Yes
{{Mmgtable/row|Activity = Catching sacred eels | Image = | Profit = 195*(1449-4) | Skill = 87+ (99 recommended) | Item = Fishing rod | Quest = Regicide | Other = Talk to High Priestess Zul-Harcinqa | Other Benefits = 20,475 ~23,595 | Inputs = 195 x Fishing bait (780) | Outputs = 1,365 x Zulrah's scales (282,555) | Location = Zul-Andra | Category = Fishing | Members = Yes | Details = Catching sacred eels and dissecting them for Zulrah's scales at high Fishing and Cooking levels can be very profitable. Depending on Fishing levels, players can catch between 170 and 220 eels in an hour. At 99 Cooking, players will average around seven scales from each eel, thus between roughly 1,190 and 1,540 scales per hour. | Money making guide/Catching sacred eels=Money making guide/Catching sacred eels|=|=|%ARGS%=§Activity = Catching sacred eels §Image = File:Sacred eel detail.png§100px §Profit = 195*({GEP§Zulrah's scales§7}-{GEP§Fishing bait}) §Skill =87+ {scm§Fishing} (99 recommended) Fishing rod §Quest = Regicide §Other = Talk to High Priestess Zul-Harcinqa §Other Benefits = {Formatexpr§195*105} {Skill clickpic§Fishing} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baking potatoes | 127,000 | 7 (41+ recommended) | Cooking | Unknown | Yes
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Killing brutal black dragons | 800,000 | 77 | Combat/High | Low | Yes
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Pickpocketing Ardougne knights | 59,000 | 55+ (95+ recommended) | Thieving | Unknown | Yes
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Casting Spin Flax | -107,000 | 76 | Magic | Unknown | Yes
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Collecting anti-dragon shields | 80,000 | High recommended to have increased running energy restoration. | Collecting | Unknown | No
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Stringing magic longbows | 184,000 | 85 | Fletching | Unknown | Yes
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Cleaning grimy guam leaves | 55,000 | 3 | Herblore | Unknown | Yes
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Cleaning grimy marrentill | 55,000 | 5 | Herblore | Unknown | Yes
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Cleaning grimy tarromin | 105,000 | 11 | Herblore | Unknown | Yes
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Cleaning grimy harralander | 160,000 | 20 | Herblore | Unknown | Yes
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Cleaning grimy cadantine | 135,000 | 65 | Herblore | Unknown | Yes
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Making guam potions | 204,000 | 3 | Herblore | Medium | Yes
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Making marrentill potions | 88,000 | 5 | Herblore | Medium | Yes
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Making tarromin potions | 238,000 | 12 | Herblore | Medium | Yes
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Making harralander potions | 384,000 | 22 | Herblore | Medium | Yes
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Making cadantine potions | 534,000 | 66 | Herblore | Medium | Yes
{{Mmgtable/row|Activity = Crushing bird nests | Image = | Profit = 23775000-23245000 | Skill = None | Item = 25,000,000+ coins recommended Pestle and mortar | Quest = None | Intensity = High | Other = None | Other Benefits = None | Inputs = 5,000 x Bird nest (23,245,000) | Outputs = 5,000 x Crushed nest (23,775,000) | Location = Grand Exchange | Category = Processing | Members = Yes | Details = Crushed nests are used to create Saradomin brews. Because these are often used to train Herblore and for combat, and crushing bird nests gives no experience, many players avoid the tedium of making crushed nests and buy them directly from the Grand Exchange. This opens up an opportunity to crush bird nests for profit. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market by crushing one nest first to make sure it is profitable. | Money making guide/Crushing bird nests=Money making guide/Crushing bird nests|=|=|%ARGS%=§Activity = Crushing bird nests §Image = {Inventory §1= Crushed nest §2= Crushed nest §3= Crushed nest §4= Crushed nest §5= Crushed nest §6= Crushed nest §7= Crushed nest §8= Crushed nest §9= Crushed nest §10= Crushed nest §11= Crushed nest §12= Crushed nest §13= Crushed nest §14= Crushed nest §15= Bird nest §16= Bird nest §17= Bird nest §18= Bird nest §19= Bird nest §20= Bird nest §21= Bird nest §22= Bird nest §23= Bird nest §24= Bird nest §25= Bird nest §26= Bird nest §27= Bird nest §28= Pestle and mortar } §Profit = {GEP§Crushed nest§5000}-{GEP§Bird nest§5000} §Skill = None §Item = 25,000,000+ coins recommended | Image = | Profit = 655000-450000 | Skill = None | Item = 500,000+ coins recommended Pestle and mortar | Quest = None | Intensity = High | Other = None | Other Benefits = None | Inputs = 5,000 x Desert goat horn (450,000) | Outputs = 5,000 x Goat horn dust (655,000) | Location = Grand Exchange | Category = Processing | Members = Yes | Details = Goat horn dust is used to create combat potions. Because these are often used to train Herblore, and grinding desert goat horns gives no experience, many players avoid the tedium of making goat horn dust and buy it directly from the Grand Exchange. This opens up an opportunity to grind horns for profit. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market by grinding one goat horn first to make sure it is profitable. | Money making guide/Grinding desert goat horns=Money making guide/Grinding desert goat horns|=|=|%ARGS%=§Activity = Grinding desert goat horns §Image = {Inventory §1= Goat horn dust §2= Goat horn dust §3= Goat horn dust §4= Goat horn dust §5= Goat horn dust §6= Goat horn dust §7= Goat horn dust §8= Goat horn dust §9= Goat horn dust §10= Goat horn dust §11= Goat horn dust §12= Goat horn dust §13= Goat horn dust §14= Goat horn dust §15= Desert goat horn §16= Desert goat horn §17= Desert goat horn §18= Desert goat horn §19= Desert goat horn §20= Desert goat horn §21= Desert goat horn §22= Desert goat horn §23= Desert goat horn §24= Desert goat horn §25= Desert goat horn §26= Desert goat horn §27= Desert goat horn §28= Pestle and mortar } §Profit = {GEP§Goat horn dust§5000}-{GEP§Desert goat horn§5000} §Skill = None §Item = 500,000+ coins recommended | Image = | Profit = 1375000-1150000 | Skill = None | Item = 2,500,000+ coins recommended Pestle and mortar | Quest = None | Intensity = High | Other = None | Other Benefits = None | Inputs = 5,000 x Unicorn horn (1,150,000) | Outputs = 5,000 x Unicorn horn dust (1,375,000) | Location = Grand Exchange | Category = Processing | Members = Yes | Details = Unicorn horn dust is used to create antipoison and superantipoisons. Because these are often used to train Herblore, and grinding unicorn horns gives no experience, many players avoid the tedium of making Unicorn horn dust and buy it directly from the Grand Exchange. This opens up an opportunity to grind horns for profit. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market by grinding one unicorn horn first to make sure it is profitable. | Money making guide/Grinding unicorn horns=Money making guide/Grinding unicorn horns|=|=|%ARGS%=§Activity = Grinding unicorn horns §Image = {Inventory §1= Unicorn horn dust §2= Unicorn horn dust §3= Unicorn horn dust §4= Unicorn horn dust §5= Unicorn horn dust §6= Unicorn horn dust §7= Unicorn horn dust §8= Unicorn horn dust §9= Unicorn horn dust §10= Unicorn horn dust §11= Unicorn horn dust §12= Unicorn horn dust §13= Unicorn horn dust §14= Unicorn horn dust §15= Unicorn horn §16= Unicorn horn §17= Unicorn horn §18= Unicorn horn §19= Unicorn horn §20= Unicorn horn §21= Unicorn horn §22= Unicorn horn §23= Unicorn horn §24= Unicorn horn §25= Unicorn horn §26= Unicorn horn §27= Unicorn horn §28= Pestle and mortar } §Profit = {GEP§Unicorn horn dust§5000}-{GEP§Unicorn horn§5000} §Skill = None §Item = 2,500,000+ coins recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Growing willow saplings | 696,000 | 30 68 | Farming | Unknown | Yes
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Growing yew saplings | 2,169,000 | 60 68 | Farming | Unknown | Yes
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Growing maple saplings | 2,174,000 | 45 68 | Farming | Unknown | Yes
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Growing oak saplings | 492,000 | 15 68 recommended | Farming | Unknown | Yes
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Growing magic saplings | 3,665,000 | 75 68 | Farming | Unknown | Yes
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Growing calquat saplings | 642,000 | 72 68 recommended | Farming | Unknown | Yes
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Growing apple saplings | 265,000 | 27 68 | Farming | Unknown | Yes
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Growing banana saplings | 146,000 | 33 68 recommended | Farming | Unknown | Yes
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Growing orange saplings | 185,000 | 39 68 recommended | Farming | Unknown | Yes
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Growing curry saplings | 356,000 | 42 68 | Farming | Unknown | Yes
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Growing pineapple saplings | 336,000 | 51 68 | Farming | Unknown | Yes
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Growing papaya saplings | 824,000 | 57 68 | Farming | Unknown | Yes
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Growing palm saplings | 2,927,000 | 68 68 recommended | Farming | Unknown | Yes
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Cutting redwood logs | 55,000 | 90 | Woodcutting | Unknown | Yes
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Cutting oak logs | 157,000 | 15 (60+ recommended) | Woodcutting | Unknown | No
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Stringing maple longbows | 146,000 | 55 | Fletching | Unknown | Yes
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Killing disciples of Iban | 774,000 | 50+ recommended 56 recommended | Combat/Low | Unknown | Yes
{{Mmgtable/row|Activity = Smithing adamant dart tips | Image = | Profit = 1871500 - 1808800 | Skill = 74 | Item = Adamantite bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 59,375 | Inputs = 950 x Adamantite bar (1,808,800) | Outputs = 9,500 x Adamant dart tip (1,871,500) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing adamant dart tips is profitable since one adamantite bar at 1,904 coins produces ten dart tips worth 1,970 coins, thus totalling 66 coins profit. Players can produce between 9000 and 10,000 adamant dart tips in an hour. That means the profit margin falls between 59,400 and 66,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing adamant dart tips=Money making guide/Smithing adamant dart tips|=|=|%ARGS%=§Activity = Smithing adamant dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Adamant dart tip§9500} - {GEP§Adamantite bar§950} §Skill = {scm§Smithing§74} §Item = Adamantite bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} {{Mmgtable/row|Activity = Smithing mithril dart tips | Image = | Profit = 684000 - 628900 | Skill = 54 | Item = Mithril bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 47,500 | Inputs = 950 x Mithril bar (628,900) | Outputs = 9,500 x Mithril dart tip (684,000) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing mithril dart tips is profitable since one mithril bar at 662 coins produces ten dart tips worth 720 coins, thus totalling 58 coins profit. Players can produce between 9,000 and 10,000 mithril dart tips in an hour. That means the profit margin falls between 52,200 and 58,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing mithril dart tips=Money making guide/Smithing mithril dart tips|=|=|%ARGS%=§Activity = Smithing mithril dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Mithril dart tip§9500} - {GEP§Mithril bar§950} §Skill = {scm§Smithing§54} §Item = Mithril bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} {{Mmgtable/row|Activity = Smithing steel dart tips | Image = | Profit = 560500 - 449350 | Skill = 34 | Item = Steel bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 35,625 | Inputs = 950 x Steel bar (449,350) | Outputs = 9,500 x Steel dart tip (560,500) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing steel dart tips is profitable since one steel bar at 473 coins produces ten dart tips worth 590 coins, thus totalling 117 coins profit. Players can produce between 900 and 1,000 steel dart tips in an hour. That means the profit margin falls between 105,300 and 117,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing steel dart tips=Money making guide/Smithing steel dart tips|=|=|%ARGS%=§Activity = Smithing steel dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Steel dart tip§9500} - {GEP§Steel bar§950} §Skill = {scm§Smithing§34} §Item = Steel bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} {{Mmgtable/row|Activity = Smithing iron dart tips | Image = | Profit = 332500 - 182400 | Skill = 19 | Item = Iron bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 23,750 | Inputs = 950 x Iron bar (182,400) | Outputs = 9,500 x Iron dart tip (332,500) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing iron dart tips is profitable since one iron bar at 192 coins produces ten dart tips worth 350 coins, thus totalling 158 coins profit. Players can produce between 9,000 and 10,000 iron dart tips in an hour. That means the profit margin falls between 142,200 and 158,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing iron dart tips=Money making guide/Smithing iron dart tips|=|=|%ARGS%=§Activity = Smithing iron dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Iron dart tip§9500} - {GEP§Iron bar§950} §Skill = {scm§Smithing§19} §Item = Iron bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} {{Mmgtable/row|Activity = Smithing bronze dart tips | Image = | Profit = 456000 - 272650 | Details = Smithing bronze dart tips is profitable since one bronze bar at 287 coins produces ten dart tips worth 480 coins, thus totalling 193 coins profit. Players can go through 900 to 1000 bronze bars in an hour producing between 9000 to 10000 bronze dart tips per hour. That means the profit margin falls between 173,700 and 193,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Skill = 4 | Item = Bronze bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 11,875 | Inputs = 950 x Bronze bar (272,650) | Outputs = 9,500 x Bronze dart tip (456,000) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Money making guide/Smithing bronze dart tips=Money making guide/Smithing bronze dart tips|=|=|%ARGS%=§Activity = Smithing bronze dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Bronze dart tip§9500} - {GEP§Bronze bar§950} §Details = Smithing bronze dart tips is profitable since one bronze bar at {GEPrice§Bronze bar} coins produces ten dart tips worth {GEPrice§Bronze dart tip§10} coins, thus totalling {Formatexpr§{GEPrice§Bronze dart tip§10}-{GEPrice§Bronze bar} coins profit. Players can go through 900 to 1000 bronze bars in an hour producing between 9000 to 10000 bronze dart tips per hour. That means the profit margin falls between {Coins§{GEP§Bronze dart tip§9000}-{GEP§Bronze bar§900} and {Coins§{GEP§Bronze dart tip§10000}-{GEP§Bronze bar§1000} hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. §Skill = {scm§Smithing§4} §Item = Bronze bars | Image = | Profit = 11694500 - 11749600 | Skill = 89 | Item = Runite bars Hammer | Quest = The Tourist Trap | Other = None | Other Benefits = 71,250 | Inputs = 950 x Runite bar (11,749,600) | Outputs = 9,500 x Rune dart tip (11,694,500) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing rune dart tips is profitable since one runite bar at 12,368 coins produces ten dart tips worth 12,310 coins, thus totalling -58 coins profit. Players can produce between 9,000 and 10,000 rune dart tips in an hour. That means the profit margin falls between -52,200 and -58,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing rune dart tips=Money making guide/Smithing rune dart tips|=|=|%ARGS%=§Activity = Smithing rune dart tips §Image = File:Varrock West bank.png§300px §Profit = {GEP§Rune dart tip§9500} - {GEP§Runite bar§950} §Skill = {scm§Smithing§89} §Item = Runite bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} | |||||||||||||||||||||||||||||||||||||||||||||
Chambers of Xeric | 2,926,000 | 90+ recommended | Combat/High | High | Yes
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Creating Camelot teleport tablets | 110,000 | 45 57 recommended | Magic | Unknown | Yes
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Enchanting dragonstone amulets | -75,000 | 68 | Magic | Unknown | Yes
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Killing brutal red dragons | 400,000 | 80+ recommended | Combat/High | Unknown | Yes
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Creating Ardougne teleport tablets | 77,000 | 51 57 recommended | Magic | Unknown | Yes
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Catching minnow | 275,000 | 82+ | Fishing | Low | Yes
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Mining volcanic ash | 37,000 | 22+ (41+ strongly recommended for Rune pickaxe) | Mining | Unknown | Yes
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Killing gargoyles | 400,000 | 75 | Combat/High | Unknown | Yes
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Opening eclectic impling jars | 2,815,000 | 50 42 recommended | Processing | High | Yes
{{Mmgtable/row|Activity = Killing Cerberus | Image = | Profit = 35 * ( 102394.14860625 ) - 424224 | Skill = 91 required | Item = Weapons: Abyssal bludgeon or Zamorakian hasta, Spectral spirit shield, Saradomin godsword | Quest = None | Intensity = High | Other = King's Ransom to use Piety | Other Benefits = 24,150 | Inputs = 6 x Super combat potion(4) (58,074) | Outputs = 0.0684 x Primordial crystal (2,388,736) | Location = Cerberus' Lair | Category = Combat/High | Members = Yes | Details = This profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed and luck. Note Cerberus can only be killed on a Slayer task. See the Cerberus article and the strategy guide for additional information. Cerberus is the only monster to drop Primordial crystals, Pegasian crystals, and Eternal crystals. These are required to make the three best-in-slot Melee, Ranged, and Magic items: Primordial boots, Pegasian boots, and Eternal boots. These rare (1/512 chance) yet valuable crystals (Primordial crystals are worth 34,943,796) make the average Cerberus kill worth 102,394. However, while average profit per hour may be high, actual profit per hour at Cerberus depends greatly on whether unique drops are received. Players may experience dry streaks of 10-20 hours without receiving a valuable crystal. If the player does not receive unique crystals, the average kill is worth only 24,918 and the baseline profit is much lower at about 447,918 per hour. For this reason, players seeking consistent profit often prefer to kill other bosses such as Zulrah. Cerberus can only be killed while on a Slayer task. The best Slayer master to get Cerberus tasks from is Duradel who assigns tasks of 130-200 Hellhounds. Players wishing to extend the task may use bracelets of slaughter, preferably by switching to it at the end of each kill to get the benefit from other gloves for most of the kill. | Money making guide/Killing Cerberus=Money making guide/Killing Cerberus|=|=|%ARGS%=§Activity = Killing Cerberus §Image = File:Cerberus.png§300px §Profit = 35 * ( {#vardefineecho:onecerbloot§{#expr: {#vardefineecho:cerbuniq§{#expr: 1/512*1*{GEP§Primordial crystal} + 1/512*1*{GEP§Pegasian crystal} + 1/512*1*{GEP§Eternal crystal} + 1/512*1*{GEP§Smouldering stone} } + {#vardefineecho:cerbreg§{#expr: 0.0173*1*{GEP§Lava battlestaff} + 0.0273*6*{GEP§Battlestaff} + 0.0370*1*{GEP§Rune 2h sword} + 0.0156*1*{GEP§Rune halberd} + 0.0350*1*{GEP§Black d'hide body} + 0.0436*1*{GEP§Rune full helm} + 0.0273*1*{GEP§Rune axe} + 0.0273*1*{GEP§Rune pickaxe} + 0.0631*1*{GEP§Rune chainbody} + 0.0421*1*{GEP§Rune platebody} + 0.0450*300*{GEP§Pure essence} + 0.0450*300*{GEP§Fire rune} + 0.0450*100*{GEP§Death rune} + 0.0450*100*{GEP§Soul rune} + 0.0273*60*{GEP§Blood rune} + 0.0273*40*{GEP§Runite bolts (unf)} + 0.0273*50*{GEP§Cannonball} + 0.0156*3*{GEP§Torstol seed} + 0.0421*6*{GEP§Grimy torstol} + 0.0478*120*{GEP§Coal} + 0.0273*5*{GEP§Runite ore} + 0.0351*20*{GEP§Dragon bones} + 0.03125*15*{GEP§Wine of zamorak} + 0.0273*20*{GEP§Fire orb} + 0.0273*5*{GEP§Uncut diamond} + 2000 + 1/2000*{GEP§Jar of souls} } } } ) - {#vardefineecho:costs§{#expr: 6*{GEP§Super combat potion(4)} + 30*{GEP§Prayer potion(4)} + 70*{GEP§Shark} } §Skill ={scm§Slayer§91} required Weapons: Abyssal bludgeon or Zamorakian hasta, Spectral spirit shield, Saradomin godsword §Quest = None §Intensity = High §Other = King's Ransom to use Piety §Other Benefits ={Formatexpr§690*35} {Skill clickpic§Slayer} 6 x {plink§Super combat potion(4)} ({Formatexpr§6*{GEP§Super combat potion(4)}) 0.0684 x {plink§Primordial crystal} ({Formatexpr§floor(35/512*{GEP§Primordial crystal})}) §Location = Cerberus' Lair §Category = Combat/High §Members = Yes §Details = This profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed and luck. Note Cerberus can only be killed on a Slayer task. See the Cerberus article and the Cerberus/Strategies§strategy guide for additional information. Cerberus is the only monster to drop Primordial crystals, Pegasian crystals, and Eternal crystals. These are required to make the three Armour/Highest bonuses§best-in-slot Melee, Ranged, and Magic items: Primordial boots, Pegasian boots, and Eternal boots. These rare (1/512 chance) yet valuable crystals (Primordial crystals are worth {Coins§floor({GEP§Primordial crystal})}) make the average Cerberus kill worth {Coins§floor({#var:onecerbloot})}. However, while average profit per hour may be high, actual profit per hour at Cerberus depends greatly on whether unique drops are received. Players may experience dry streaks of 10-20 hours without receiving a valuable crystal. If the player does not receive unique crystals, the average kill is worth only {Coins§floor({#var:cerbreg})} and the baseline profit is much lower at about {Coins§floor(35*{#var:cerbreg}-{#var:costs})} per hour. For this reason, players seeking consistent profit often prefer to kill other bosses such as Money making guide/Killing Zulrah§Zulrah. Cerberus can only be killed while on a Slayer task. The best Slayer master to get Cerberus tasks from is Duradel who assigns tasks of 130-200 Hellhounds. Players wishing to extend the task may use Bracelet of slaughter§bracelets of slaughter, preferably by switching to it at the end of each kill to get the benefit from other gloves for most of the kill. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing Giant Mole | 974,000 | 70+ recommended | Combat/Mid | Low | Yes
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Exchanging mole parts | -285,000 | None | Processing | Unknown | Yes
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Hunting black chinchompas | 746,000 | 80+ | Hunter | Medium | Yes
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Cutting Amethyst bolt tips | -404,000 | 83 | Crafting | Unknown | Yes
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Cutting Amethyst arrowtips | -239,000 | 85 | Crafting | Unknown | Yes
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Fletching Amethysts broad bolts | -248,000 | 76 | Fletching | Unknown | Yes
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Crafting wrath runes | 1,621,000 | 95 | Runecrafting | Medium | Yes
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Collecting climbing boots | 276,000 | Decent recommended | Collecting | Unknown | Yes
{{Mmgtable/row|Activity = Charging and alchemising bracelets of ethereum | Image = | Profit = 20655000-19858635-99603-79407 | Skill = 55 | Item = 19,900,000+ coins Staff of fire | Quest = None | Other = None | Other Benefits = 29,835 | Inputs = 459 x Bracelet of ethereum (19,858,635) 459 x Revenant ether (79,407) | Outputs = 20,655,000 x coins | Location = Grand Exchange | Category = Magic | Members = Yes | Details = The bracelet of ethereum (uncharged) is a frequent drop from all types of Revenant. When charged with any amount of revenant ether, its High Level Alchemy value rises to 45,000, but it becomes untradeable. Profit can be made by buying uncharged bracelets off of the Grand Exchange, charging each one with a single ether, and alchemising the charged bracelet. Begin by withdrawing 27 uncharged bracelets and 1 ether. Use the ether on one of the bracelets. Withdraw one more ether and use it on the next bracelet, and so on until you have 27 charged bracelets in your inventory. Then withdraw 27 or more nature runes and cast High Level Alchemy on each bracelet. Repeat this for as many inventories as you wish. It is not recommended to bank the charged bracelets, as they do not stack in the bank. Each inventory should take about three and a half minutes to charge and alchemise with decent concentration, allowing for about 17 inventories to be completed per hour. | Money making guide/Casting High Level Alchemy on charged bracelets of ethereum=Money making guide/Casting High Level Alchemy on charged bracelets of ethereum|=|=|%ARGS%=§Activity = Charging and alchemising bracelets of ethereum §Image = {Inventory §1= Revenant ether §2= Bracelet of ethereum §3= Bracelet of ethereum §4= Bracelet of ethereum §5= Bracelet of ethereum §6= Bracelet of ethereum §7= Bracelet of ethereum §8= Bracelet of ethereum §9= Bracelet of ethereum §10= Bracelet of ethereum §11= Bracelet of ethereum §12= Bracelet of ethereum §13= Bracelet of ethereum §14= Bracelet of ethereum §15= Bracelet of ethereum §16= Bracelet of ethereum §17= Bracelet of ethereum §18= Bracelet of ethereum §19= Bracelet of ethereum (uncharged) §20= Bracelet of ethereum (uncharged) §21= Bracelet of ethereum (uncharged) §22= Bracelet of ethereum (uncharged) §23= Bracelet of ethereum (uncharged) §24= Bracelet of ethereum (uncharged) §25= Bracelet of ethereum (uncharged) §26= Bracelet of ethereum (uncharged) §27= Bracelet of ethereum (uncharged) §28= Bracelet of ethereum (uncharged) } §Profit = 20655000-{GEP§Bracelet of ethereum (uncharged)§459}-{GEP§Nature rune§459}-{GEP§Revenant ether§459} §Skill = {scm§Magic§55} §Item = {Formatexpr§459*{GEP§Bracelet of ethereum (uncharged)} round -5}+ coins Begin by withdrawing 27 uncharged bracelets and 1 ether. Use the ether on one of the bracelets. Withdraw one more ether and use it on the next bracelet, and so on until you have 27 charged bracelets in your inventory. Then withdraw 27 or more nature runes and cast High Level Alchemy on each bracelet. Repeat this for as many inventories as you wish. It is not recommended to bank the charged bracelets, as they do not stack in the bank. Each inventory should take about three and a half minutes to charge and alchemise with decent concentration, allowing for about 17 inventories to be completed per hour. }} {{Mmgtable/row|Activity = Casting Bones to Bananas | Image = | Profit = 780*(1917-2403-217) | Details = One can cast Bones To Bananas on an inventory of bones to turn them into bananas. Members can use a Mud battlestaff, which will remove the cost of earth runes and use 1 more slot for converting bones. The profit for F2P players (who can convert only 26 bones at a time using a Water staff) is -540,540 per hour. | Skill = 15 | Item = Mud Battlestaff (members) Water staff (F2P) | Quest = None | Other = None | Other Benefits = 19,500 experience | Inputs = 21,060 x Bones (1,874,340) 780 x Nature rune (169,260) | Outputs = 21,060 x Banana (1,495,260) F2P: 20,280 x Banana (1,439,880) | Location = Bank or bank chest | Category = Magic | Members = No | Intensity = High | Money making guide/Casting Bones To Bananas=Money making guide/Casting Bones To Bananas|=|=|%ARGS%=§Activity = Casting Bones to Bananas §Image = §Profit = 780*({GEP§Banana§27}-{GEP§Bones§27}-{GEP§Nature rune}) §Details = One can cast Bones To Bananas on an inventory of bones to turn them into bananas. Members can use a Mud battlestaff, which will remove the cost of earth runes and use 1 more slot for converting bones. The profit for F2P players (who can convert only 26 bones at a time using a Water staff) is {Coins§780*({GEP§Banana§26}-{GEP§Bones§26}-{GEP§Nature rune}-{GEP§Earth rune§2})§0} per hour. §Skill = 15{scm§Magic} §Item = Mud Battlestaff (members) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creating bones to peaches tablets | 263,000 | 60 | Magic | Unknown | Yes
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Growing teak saplings | 248,000 | 35 68 recommended | Farming | Unknown | Yes
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Growing mahogany saplings | 486,000 | 55 68 | Farming | Unknown | Yes
{{Mmgtable/row|Activity = Catching infernal eels | Image = | Profit = 335*(493.26+152.79+154.942848-4) | Skill = 80+ (99 recommended) | Item = Oily fishing rod | Quest = Priest In Peril | Other = Completed TzHaar Fight Cave | Other Benefits = 28,500 - 35,150 | Inputs = 335 x Fishing bait (1,340) | Outputs = 20.1 x Onyx bolt tips (165,242.1) | Location = Mor Ul Rek southeast corner | Category = Fishing | Members = Yes | Details = Catching infernal eels and smashing them with a hammer for onyx bolt tips, Lava scale shard, and Tokkul at high Fishing levels this can be very profitable and afk. Using Karamja gloves 1 for a tokkul discount at the gem store the price of an Uncut onyx is only 260,000 tokkul compared to 300,000 without the gloves. Depending on Fishing levels and the amount of afk'ness, players can catch between 300 and 370 eels in an hour, no banking required. | Money making guide/Catching infernal eels=Money making guide/Catching infernal eels|=|=|%ARGS%=§Activity = Catching infernal eels §Image = File:Infernal eel detail.png§100px §Profit = 335*({GEP§Onyx bolt tips§.06}+{GEP§Lava scale shard§.33}+{GEP§Uncut onyx§.000054}-{GEP§Fishing bait}) §Skill =80+ {scm§Fishing} (99 recommended) §Item =Oily fishing rod §Quest = Priest In Peril §Other =Completed TzHaar Fight Cave §Other Benefits = {Formatexpr§300*95} - {Formatexpr§370*95} {Skill clickpic§Fishing} {Formatexpr§335*0.06} x Onyx bolt tips ({formatnum:{#expr:{GEP§Onyx bolt tips}*(335*0.06)}) §Location = Mor Ul Rek southeast corner §Category = Fishing §Members = Yes §Details = Catching infernal eels and smashing them with a hammer for onyx bolt tips, Lava scale shard, and Tokkul at high Fishing levels this can be very profitable and afk. Using Karamja gloves 1 for a tokkul discount at the gem store the price of an Uncut onyx is only 260,000 tokkul compared to 300,000 without the gloves. Depending on Fishing levels and the amount of afk'ness, players can catch between 300 and 370 eels in an hour, no banking required. }} {{Mmgtable/row|Activity = Collecting black scimitars from Ardougne Castle | Image = | Profit = 241280-3085 | Skill = 61 | Item = Lockpick | Quest = Plague City | Other = None | Other Benefits = None | Inputs = 5 x Ardougne teleport (3,085) | Outputs = 130 x Black scimitar (241,280) | Location = Ardougne Castle | Category = Collecting | Members = Yes | Details = Black scimitars are a weapon that cannot be made with the Smithing skill, and are otherwise rarely obtained from very specific monsters. Because of this, demand of black scimitars can often outpace the small amount of supply it has. This opens an opportunity to collect black scimitars for profit. From either of the two available East Ardougne banks, make your way to the 1st 2nd floor [?] of Ardougne Castle. Pick the lock on the southernmost door to enter a room containing a black scimitar. Pick it up, and switch worlds. Pick the next black scimitar up, and keep repeating this process until your inventory is full. Then, use an Ardougne teleport tablet to teleport to Ardougne Market. From there, head to the nearest bank. Bank your items, and repeat. Optionally, if you have 72 Thieving, you can open King Lathas Chest which will automatically teleport you fairly close to the same bank. This eliminates the need for bringing your own teleports. This can be combined with other activities such as High Level Alchemy to increase profitability. | Money making guide/Collecting black scimitars from Ardougne Castle=Money making guide/Collecting black scimitars from Ardougne Castle|=|=|%ARGS%=§Activity = Collecting black scimitars from Ardougne Castle §Image = File:Ardougne Castle.png§300px §Profit = {GEP§Black scimitar§130}-{GEP§Ardougne teleport§5} §Skill = 61 {scm§Thieving} §Item = Lockpick §Quest = Plague City §Other = None §Other Benefits = None §Inputs = 5 x Ardougne teleport ({GEPrice§Ardougne teleport§5}) §Outputs = 130 x Black scimitar ({GEPrice§Black scimitar§130}) §Location = Ardougne Castle §Category = Collecting §Members = Yes §Details = File:Black scimitar detail.png§thumb Black scimitars are a weapon that cannot be made with the Smithing skill, and are otherwise rarely obtained from very specific monsters. Because of this, demand of black scimitars can often outpace the small amount of supply it has. This opens an opportunity to collect black scimitars for profit. From either of the two available East Ardougne banks, make your way to the {FloorNumber§2} of Ardougne Castle. Pick the lock on the southernmost door to enter a room containing a black scimitar. Pick it up, and World switching§switch worlds. Pick the next black scimitar up, and keep repeating this process until your inventory is full. Then, use an Ardougne teleport§Ardougne teleport tablet to teleport to Ardougne Market. From there, head to the nearest bank. Bank your items, and repeat. Optionally, if you have 72 Thieving, you can open King Lathas Chest which will automatically teleport you fairly close to the same bank. This eliminates the need for bringing your own Teleportation§teleports. This can be combined with other activities such as High Level Alchemy to increase profitability. }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mining amethyst | 279,000 | 92+ | Mining | Unknown | Yes
{{Mmgtable/row|Activity = Smithing unfinished mithril bolts | Image = | Profit = 703000 - 628900 | Skill = 53 | Item = Mithril bars Hammer | Quest = N/A | Other = None | Other Benefits = 47,500 | Inputs = 950 x Mithril bar (628,900) | Outputs = 9,500 x Mithril bolts (unf) (703,000) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing unfinished mithril bolts can be profitable since one mithril bar at 662 coins produces ten unfinshed bolts worth 740 coins, thus totalling 78 coins profit. Players can produce between 9,000 and 10,000 unfinished mithril bolts in an hour. That means the profit margin falls between 70,200 and 78,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing unfinished mithril bolts=Money making guide/Smithing unfinished mithril bolts|=|=|%ARGS%=§Activity = Smithing unfinished mithril bolts §Image = File:Varrock West bank.png§300px §Profit = {GEP§Mithril bolts (unf)§9500} - {GEP§Mithril bar§950} §Skill = {scm§Smithing§53} §Item = Mithril bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} {{Mmgtable/row|Activity = Smithing unfinished adamant bolts | Image = | Profit = 1881000 - 1808800 | Skill = 73 | Item = Adamantite bars Hammer | Quest = N/A | Other = None | Other Benefits = 59,375 | Inputs = 950 x Adamantite bar (1,808,800) | Outputs = 9,500 x Adamant bolts (unf) (1,881,000) | Location = Varrock West Bank | Category = Smithing | Members = Yes | Details = Smithing unfinished adamant bolts can be profitable since one adamantite bar at 1,904 coins produces ten unfinshed bolts worth 1,980 coins, thus totalling 76 coins profit. Players can produce between 9,000 and 10,000 unfinished adamantite bolts in an hour. That means the profit margin falls between 68,400 and 76,000 hourly. The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. | Money making guide/Smithing unfinished adamant bolts=Money making guide/Smithing unfinished adamant bolts|=|=|%ARGS%=§Activity = Smithing unfinished adamant bolts §Image = File:Varrock West bank.png§300px §Profit = {GEP§Adamant bolts(unf)§9500} - {GEP§Adamantite bar§950} §Skill = {scm§Smithing§73} §Item = Adamantite bars The anvil just outside of Varrock West Bank is the closest to a bank in all of Old School RuneScape, so for maximum output, this should be used. }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killing Vorkath | 2,437,000 | Combat skill recommendations: | Combat/High | High | Yes
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Recurring methods
Effective hourly profit is the amount of money you would make in an hour if you could continuously use this method. It is best not to use activities that have an effective profit less than what you can normally make otherwise.
Note that you can only do one type of herb farming at once, one type of brewing at once, and one of either picking papayas or coconuts.
Method | Profit | Time | Effective profit | Recurrence time |
---|---|---|---|---|
Farming avantoe | 80,000 | 6 | 798,000 | 90 minutes |
Farming cadantine | 59,000 | 6 | 593,000 | 90 minutes |
Farming dwarf weed | 16,000 | 6 | 163,000 | 90 minutes |
Farming irit leaves | 36,000 | 6 | 356,000 | 90 minutes |
Farming kwuarm | 54,000 | 6 | 539,000 | 90 minutes |
Farming lantadyme | 54,000 | 6 | 537,000 | 90 minutes |
Farming snapdragon | 105,000 | 6 | 1,053,000 | 90 minutes |
Farming toadflax | 73,000 | 6 | 734,000 | 90 minutes |
Farming torstol | 79,000 | 6 | 790,000 | 90 minutes |
Farming ranarr weed | 120,000 | 6 | 1,200,000 | 90 minutes |
Picking cactus spines | 9,000 | 1 | 543,000 | 75 minutes |
Picking coconuts | 56,000 | 3 | 1,117,000 | 270 minutes |
Picking papayas | 21,000 | 4 | 320,000 | 270 minutes |
Buying battlestaves from Baba Yaga | 6,000 | 1 | 348,000 | 1,440 minutes |
Buying battlestaves from Zaff | 139,000 | 1 | 8,359,000 | 1,440 minutes |
Buying from the Culinaromancer's Chest | 6,000 | 3 | 127,000 | 1,440 minutes |
Buying ore from Hring Hring | 134,000 | 60 | 134,000 | 50 seconds |
Buying ore from Ordan | 141,000 | 60 | 141,000 | 1.1 minutes |
Buying runes from Lundail | 42,000 | 60 | 42,000 | 84 minutes |
Buying supplies from Razmire | 273,000 | 60 | 273,000 | 1,440 minutes |
Buying supplies from the Stonemason | 132,000 | 20 | 395,000 | 1,440 minutes |
Brewing greenman's ale | 183,000 | 5 | 2,197,000 | 2,880 minutes |
Claiming pure essence from Wizard Cromperty | 1,000 | 1 | 30,000 | 1,440 minutes |
Opening herb boxes | 155,000 | 10 | 933,000 | 1,440 minutes |
Miscellaneous methods
Treasure Trails/Clue Scrolls
Clue scrolls are a great money-maker but require a lot of luck and medium-level skills to start doing them. Patience is also needed as some clues will require days of skilling just to complete the clue.
If you are a lower Combat level player, easy clue scrolls will often be the best (due to various requirements not being present) you can possibly do. Mid-level players should aim for medium clues and so on. Clue scrolls on skillers is not recommended due to a lot of clues requiring random armours and weapons that you won't be able to wear.
Players may acquire low-value rewards from this method, but there's always the chance ranging from nothing, all the way up to tens of millions of gold, and for hard and elite clues, even more. If you have a string of poor rewards, remember you can still get a 10-million-gp item out of nowhere. Players constantly killing NPCs for clue scrolls may see profits of millions of gold per day, or just one-thousand air runes.
Merchanting
-
Main article: Merchanting
Grand Exchange flipping, or merchanting, is the high risk high reward activity of buying items for a low price and selling them at a high price. You are looking for items that are unstable, but are frequently traded, with a changing price due to supply and demand.
Cyclopes
Cyclopes are found within the Warriors' Guild. The level 106 cyclopes, in particular, require at least a Rune defender and some Warrior guild tokens to fight. They commonly drop valuable armour and items. They are aggressive, so wearing armour with high Defence bonuses are recommended as well as a few super potion sets and high healing food. These are a great source of money while gaining decent Combat experience. Note that within the Warriors' Guild, you can only attack the cyclopes with Melee.
Jewellery
Often times, jewellery can cost 1,000 gold or more per piece. Given that it can be made entirely in a bank, hundreds of pieces can be made very quickly.
Motherlode Mine
- At level 30 Mining, coal (162 GP) can be mined, and a popular members' place to mine it is in the Motherlode Mine located in the Falador Dwarven Mines. Also, players can obtain gold (206 GP), mithril (165 GP), adamantite (1,050 GP), and runite (11,169 GP) considering they have the respective Mining levels. By mining pay-dirt and cleaning it in the machine located in the center of the mine, players collect random ores from the sack. This is a very popular update to the Mining skill as it is easy to AFK and can yield good profit and 22,000-35,000 experience per hour. Randomly, players can also receive golden nuggets that can be traded in for a miner's outfit, which grants a 2.5% XP boost to Mining if the full set is worn.
Upon completing the Hard and Elite Falador Achievement Diary, players will have an increased chance of receiving higher ores when cleaning pay-dirt. If possible, it is recommended to obtain these achievements so that Motherlode Mine will yield an even more profitable reward.
Rune running
One easy method to make large amounts of money is rune running. There are rich players willing to pay people to "run" rune or pure essence for them, either to the bank or to a nearby general store for unnoting.
There are many players and clans involved in rune-running services; many of them post advertisements on the RuneScape Forums. Generally, the "Runes and Ammo" section is where most players post for this method. Titles, such as "25:25", "18:25", "23:25" and so on, are what you should be looking for. These numbers are ratios of runes to rune essence (or pure essence).
Law rune running
World 341 and 366 are commonly used for running law runes. Depending on the crafter, they may require you to hold up to 26 pure essence in your inventory. Follow these steps below.
- Head to Draynor Village for a nearby bank, and be sure you have no weapons, armour, or God clothing (this includes God books) on. If you want to be safe, just don't wear anything.
- Head to Port Sarim, and board the Entrana monks' ship.
- Once you've boarded the ship, head east until you see a cooking range.
- Travel north, following the path, and pass the church and the bridge.Runecrafters will be outside of the altar, usually typing such things like "23:25" or "25:25" (ratio of law runes to pure essence).
- Trade the player, and offer them your essence. You should receive a significant amount of law runes in return.
- Head back to Draynor Village to deposit your runes, and withdraw another inventory of essence, repeating the above steps.
Nature rune running
World 336 is commonly used for running nature runes, the other most profitable runes to run. This method can be quite dangerous, so stay alert and consider bringing a one-click teleport item, or teleport jewellery. There are poisonous monsters on Karamja, but you can buy an Antipoison potion from the general store for about 500 coins.
It is highly recommended that you join a clan chat as there are usually crafters online. Running with charged amulets of glory to the Abyss at level 1 Runecrafting with no pouches, you can average around 500,000 an hour; however, with level 50 and three pouches, you can reach between 750,000 and 1,000,000 an hour depending on Runecrafting host lines.
The nature altar is located north of Shilo Village. Make your way to Southern Karamja, or enter the nature altar through the Abyss for quick travel.
Once you've traded your essence for runes, run to the nearby general store, sell some of your noted essence and buy it back, and then repeat the process.
Watch out for other players buying your essence as soon as you sell it! The only way to avoid them is to find a nature running group on a different world.
A way to avoid players buying your essence from the general store is to speak with Aisles, who will un-note anything for five coins a piece.
Skeletal wyvern running
Due to the popularity of Skeletal Wyverns, runners are in constant demand. Runners relieve players camping the wyverns of their unstackable drops and charge a "tax" for their convenient service. Depending on efficiency, runners can make anywhere between 400,000 and 1,000,000 an hour.
General pricing
Although runners buy items significantly lower and sell higher than the GE Price, the general rule of thumb is to buy at half price and sell at double with the exception of broad bolts and dragon equipment. Such drops include the following as well as the neighbourhood runners' prices:
- Buying
- Dragon equipment—namely, Dragon platelegs and Dragon plateskirt (140,000 to 150,000)
- Prayer potion (5,000 to 6,000)
- Ranarr weed (4,000 to 4,000)
- Dragonstone (7,000 to 8,000)
- Crystal key (13,000 to 14,000)
- Tooth half of key (7,000 to 8,000)
- Loop half of key (4,000 to 5,000)
- Runite bar (6,000 to 7,000)
- Wyvern bones (500 to 1,000)—also can swap two bones for one bone in noted form (i.e. at a 2:1 ratio)
- Selling
- 1,000 Broad bolts (70,000 to 70,000)
- Ranging potion (2,000 to 2,000)—also can be swapped for the equivalent amount of Prayer potions (i.e. at a 1:1 ratio)
- Alch runes (400 to 500)
- 1,000 Mind runes (6,000 to 8,000)
- Shark (2,000 to 3,000)
Note: Prices could vary, and these are only suggested, ball-park prices.
Joining a clan chat could help in getting more requests, but simply asking people at the Wyvern cavern will do. Be sure to tell them you're running and to add you.
Tip: Also, make sure to have your private chat set on so that players can contact you more easily.
Gear
WARNING: Skeletal Wyverns have a devastating icy attack if players have no type of elemental shielding.
- Weight-reducing clothing
- Ancient/Elemental/Mind or Dragonfire shield (strongly recommended)
- Amulet of glory
- Dramen/Lunar staff (if Fairytale II - Cure a Queen is partially completed) or Air/Fire staff
Inventory
- Cash (~500,000 for starters)
- 4-8 Sharks
- 5-6 Ranging potions
- Broad bolts
- Mind runes
- Varrock teleports (if not using Amulet of glory)
- House teleports (if POH is set in Rimmington and not using fairy rings)
- Rune pouch (to hold runes, which can free up inventory space)—optional
Travelling
Players who have partially completed Fairytale II - Cure a Queen can take full advantage of the fairy rings to commute to and from Mudskipper Point (code A I Q ) in which the Wyvern dungeon is due a short distance north. Furthermore, the player could also use an Amulet of glory to teleport to Edgeville, bank, and run east to the fairy ring located between Edgeville and the Grand Exchange.
Alternatively, players who have their houses set in Rimmington could teleport there and run southwards to the dungeon. Depending on their chosen teleportation, they could bank in either Edgeville or Varrock West Bank.
Tip: As you'll be getting aggro, time the wyverns and let the players secure their wyverns first before rushing in and trading. Afterwards, stand behind the player or out of the wyvern's reach before trading.
Tips and hints
- Begging is generally considered a bad way of making money. With basically the same effort, players could easily kill cows for their cowhide, or collect mort myre fungi or blue dragon scales, which would make money a lot more easily.
- Make sure to pick up as much money left on the ground as you can while training or travelling. Although it seems pointless to do so, even small amounts of money can add up to thousands, so picking up that extra small drop from a guard or rock crab counts toward your earnings. Wearing a ring of wealth while killing monsters will automatically pick up any coin drops.
- While selling to a general store may be less time consuming, selling to an actual player is well worth the time in most cases (i.e. regular logs sell for 1 gp at a general store and 138 gp to an actual player). In the same way, you can stock up on cheap items that players sell to the general store and later sell them to players or the Grand Exchange for a profit.
Trivia
- Prior to the Optional Randoms update on 11 September 2014, many people left random event rewards, such as coins and gems, on the ground when spinning flax in Lumbridge Castle. Some players used this to their advantage by going into a busy world and picking up free items while spinning flax or alching.
Other links
- Category:Guides
- Skill training guides
- Skills
- Gold sink
Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.
It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.
All prices on this page are cached, meaning it is possible that they appear out of date.
To force a new cache of this page, click this link.
If a money making method is out of date, you can edit it or leave a message on the talk page.
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Best Way To Make Money Runescape Old School
Source: https://oldschoolrunescape.fandom.com/wiki/Money_making_guide
Posted by: dobbinshimpat.blogspot.com
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